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WIP: Add ARM-assembly versions of lighting and blending
[pcsx_rearmed.git]
/
plugins
/
gpulib
/
gpu.h
diff --git
a/plugins/gpulib/gpu.h
b/plugins/gpulib/gpu.h
index
ea5051e
..
7e1d18b
100644
(file)
--- a/
plugins/gpulib/gpu.h
+++ b/
plugins/gpulib/gpu.h
@@
-88,8
+88,9
@@
struct psx_gpu {
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
uint32_t last_flip_frame;
uint32_t pending_fill[3];
} frameskip;
+ int useDithering:1; /* 0 - off , 1 - on */
uint16_t *(*get_enhancement_bufer)
uint16_t *(*get_enhancement_bufer)
- (int *x, int *y, int *w, int *h, int *
stride, int *mask
);
+ (int *x, int *y, int *w, int *h, int *
vram_h
);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
};
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
};