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gpu_neon: rework buffering to reduce flickering
[pcsx_rearmed.git]
/
plugins
/
gpulib
/
gpu.h
diff --git
a/plugins/gpulib/gpu.h
b/plugins/gpulib/gpu.h
index
446a023
..
bf3d28a
100644
(file)
--- a/
plugins/gpulib/gpu.h
+++ b/
plugins/gpulib/gpu.h
@@
-13,6
+13,14
@@
#include <stdint.h>
#include <stdint.h>
+//#define RAW_FB_DISPLAY
+
+#define gpu_log(fmt, ...) \
+ printf("%d:%03d: " fmt, *gpu.state.frame_count, *gpu.state.hcnt, ##__VA_ARGS__)
+
+//#define log_anomaly gpu_log
+#define log_anomaly(...)
+
#ifdef __cplusplus
extern "C" {
#endif
#ifdef __cplusplus
extern "C" {
#endif
@@
-69,6
+77,7
@@
struct psx_gpu {
uint32_t blanked:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
uint32_t blanked:1;
uint32_t enhancement_enable:1;
uint32_t enhancement_active:1;
+ uint32_t enhancement_was_active:1;
uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
uint32_t dims_changed:1;
uint32_t *frame_count;
uint32_t *hcnt; /* hsync count */
@@
-98,6
+107,7
@@
struct psx_gpu {
(int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
(int *x, int *y, int *w, int *h, int *vram_h);
void *(*mmap)(unsigned int size);
void (*munmap)(void *ptr, unsigned int size);
+ void (*gpu_state_change)(int what); // psx_gpu_state
};
extern struct psx_gpu gpu;
};
extern struct psx_gpu gpu;
@@
-111,11
+121,12
@@
struct rearmed_cbs;
int renderer_init(void);
void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
int renderer_init(void);
void renderer_finish(void);
void renderer_sync_ecmds(uint32_t * ecmds);
-void renderer_update_caches(int x, int y, int w, int h);
+void renderer_update_caches(int x, int y, int w, int h
, int state_changed
);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
void renderer_flush_queues(void);
void renderer_set_interlace(int enable, int is_odd);
void renderer_set_config(const struct rearmed_cbs *config);
void renderer_notify_res_change(void);
+void renderer_notify_scanout_change(int x, int y);
int vout_init(void);
int vout_finish(void);
int vout_init(void);
int vout_finish(void);
@@
-137,9
+148,10
@@
uint32_t GPUreadStatus(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
void GPUwriteStatus(uint32_t data);
long GPUfreeze(uint32_t type, struct GPUFreeze *freeze);
void GPUupdateLace(void);
-long GPUopen(
void **dpy
);
+long GPUopen(
unsigned long *disp, char *cap, char *cfg
);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
long GPUclose(void);
void GPUvBlank(int is_vblank, int lcf);
+void GPUgetScreenInfo(int *y, int *base_hres);
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
#ifdef __cplusplus
void GPUrearmedCallbacks(const struct rearmed_cbs *cbs_);
#ifdef __cplusplus