} else if (thread.queue->used) {
/* We are still drawing during a vblank. Cut off the current frame
* by sending new commands to the background queue and skip
* drawing our partly rendered frame to the display. */
} else if (thread.queue->used) {
/* We are still drawing during a vblank. Cut off the current frame
* by sending new commands to the background queue and skip
* drawing our partly rendered frame to the display. */