+ if (dest == NULL || w == 0 || stride == 0)
+ return;
+
+ if (gpu.state.enhancement_active) {
+ // this layout is gpu_neon specific..
+ vram = gpu.enhancement_bufer +
+ (x + 8) / stride * 1024 * 1024;
+ x *= 2;
+ y *= 2;
+ w = w * 2;
+ h = h * 2;
+ stride *= 2;
+ vram_mask = 1024 * 1024 - 1;
+ }
+ fb_offs = y * vram_stride + x;