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make GPUopen consistent everywhere
[pcsx_rearmed.git]
/
plugins
/
gpulib
/
vout_pl.c
diff --git
a/plugins/gpulib/vout_pl.c
b/plugins/gpulib/vout_pl.c
index
26827d0
..
cae35a3
100644
(file)
--- a/
plugins/gpulib/vout_pl.c
+++ b/
plugins/gpulib/vout_pl.c
@@
-75,8
+75,11
@@
void vout_update(void)
check_mode_change(0);
if (gpu.state.enhancement_active) {
check_mode_change(0);
if (gpu.state.enhancement_active) {
+ if (!gpu.state.enhancement_was_active)
+ return; // buffer not ready yet
vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
x *= 2; y *= 2;
vram = gpu.get_enhancement_bufer(&src_x, &src_y, &w, &h, &vram_h);
x *= 2; y *= 2;
+ src_x2 *= 2;
}
if (src_y + h > vram_h) {
}
if (src_y + h > vram_h) {
@@
-111,7
+114,7
@@
void vout_blank(void)
cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
}
cbs->pl_vout_flip(NULL, 1024, !!(gpu.status & PSX_GPU_STATUS_RGB24), 0, 0, w, h, 0);
}
-long GPUopen(
void **unused
)
+long GPUopen(
unsigned long *disp, char *cap, char *cfg
)
{
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;
{
gpu.frameskip.active = 0;
gpu.frameskip.frame_ready = 1;