+r17
++ added overlay support for generic Linux build
+* attempted to fix sound breakage with PulseAudio
+* fixed some regressions caused by hires mode code
+* fixed some sound issues introduced in r9
+* various other tweaks
+
+r16 (2012-11-10)
++ gpu_neon now has new hires rendering mode
+ (sometimes slow and occasionally glitchy)
++ integrated M-HT's scale2x and eagle2x filters
+ (works for 512x256 or lower resolution games)
++ pandora: added gamma/brightness control (requires SZ 1.52)
+* pandora: some improvements for nub support
++ added fast forward support
+* fixed some glitches after loading savestates from r14 or earlier
+
+r15 (2012-08-02)
+* various compatibility fixes
+* attempts to fix various SPU issues
+* Exophase fixed blending issue in his NEON GPU
+* fixed some potential crashes
+* gpu_unai: merged range fix from Franxis
++ added cheat support
++ menu: pressing a key in file list now seeks to a file
++ new code, fixes and refactoring to improve portability:
+ support RAM offset, translation cache in data segment,
+ SDL support, multiple sound output methods, configure script
+* unified plugin names for all ports
++ initial libretro support
+
+r14 (2012-03-04)
+* GLES GPU: implemented frameskip
+* GLES GPU: merged some changes from schtruck/FPSE
+* Caanoo: potential workaround for save corruption
+ (always exit emulator cleanly before turning off the console
+ to reduce chance of corruption)
+* Caanoo: fixed a bug in GTE code (graphic glitches in some games)
+* Caanoo: reworked vibration support, should support more games
+* various refactoring/minor tweaks
+
+r13 (2012-01-09)
+* yet more fixes for regressions from earlier versions
+* various fixes for NEON GPU (in collaboration with Exophase)
++ NEON GPU supports interlace mode now, but it's not always
+ enabled due to frameskip glithes (can be changed in the menu)
+* cdda should resume on savestate load now
+* fixed date display in menus to honour locale
++ pandora: added support for minimizing the emulator (while ingame only)
+