# gpu
OBJS += plugins/gpu_neon/gpu.o
+ifeq "$(HAVE_NEON)" "1"
+OBJS += plugins/gpu_neon/psx_gpu_if.o plugins/gpu_neon/psx_gpu/psx_gpu_arm_neon.o
+plugins/gpu_neon/psx_gpu_if.o: CFLAGS += -DNEON_BUILD -DTEXTURE_CACHE_4BPP -DTEXTURE_CACHE_8BPP
+plugins/gpu_neon/psx_gpu_if.o: plugins/gpu_neon/psx_gpu/*.c
+else
# note: code is not safe for strict-aliasing? (Castlevania problems)
plugins/gpu_neon/peops_if.o: CFLAGS += -fno-strict-aliasing
plugins/gpu_neon/peops_if.o: plugins/dfxvideo/prim.c plugins/dfxvideo/soft.c
OBJS += plugins/gpu_neon/peops_if.o
+endif
ifdef X11
LDFLAGS += -lX11 `sdl-config --libs`
OBJS += plugins/gpu_neon/vout_sdl.o
@rm $@_
.PHONY: FORCE
+%.o: %.S
+ $(CC) $(CFLAGS) -c $^ -o $@
$(TARGET): $(OBJS)
$(CC) -o $@ $^ $(LDFLAGS) -Wl,-Map=$@.map
-PLUGINS ?= plugins/spunull/spunull.so plugins/gpu_unai/gpuPCSX4ALL.so \
- plugins/gpu-gles/gpuGLES.so plugins/gpu_neon/gpu_neon.so
+PLUGINS ?= plugins/spunull/spunull.so plugins/gpu-gles/gpuGLES.so \
+ plugins/gpu_neon/gpu_unai.so plugins/gpu_neon/gpu_peops.so
$(PLUGINS):
make -C $(dir $@)
-clean:
+clean: $(PLAT_CLEAN)
$(RM) $(TARGET) $(OBJS) $(TARGET).map
clean_plugins:
sed -e 's/%PR%/$(VER)/g' out/pcsx.pxml.templ > out/pcsx.pxml
rm out/pcsx.pxml.templ
mv out/*.so out/plugins/
- mv out/plugins/gpu_neon.so out/plugins/gpuPEOPS2.so
+ mv out/plugins/gpu_unai.so out/plugins/gpuPCSX4ALL.so
+ mv out/plugins/gpu_peops.so out/plugins/gpuPEOPS.so
$(PND_MAKE) -p pcsx_rearmed_$(VER).pnd -d out -x out/pcsx.pxml -i frontend/pandora/pcsx.png -c