Add a threaded renderer
[pcsx_rearmed.git] / Makefile.libretro
index 3f642ae..e58d63d 100644 (file)
@@ -206,7 +206,7 @@ else ifeq ($(platform), ctr)
        CC = $(DEVKITARM)/bin/arm-none-eabi-gcc$(EXE_EXT)
        CXX = $(DEVKITARM)/bin/arm-none-eabi-g++$(EXE_EXT)
        AR = $(DEVKITARM)/bin/arm-none-eabi-ar$(EXE_EXT)
-       CFLAGS += -DARM11 -D_3DS -DNO_OS -DNO_DYLIB -DNO_SOCKET -DGPU_UNAI_USE_FLOATMATH -DGPU_UNAI_USE_FLOAT_DIV_MULTINV
+       CFLAGS += -DARM11 -D_3DS -DNO_OS -DNO_DYLIB -DNO_SOCKET -DTHREAD_ENABLED -DGPU_UNAI_USE_FLOATMATH -DGPU_UNAI_USE_FLOAT_DIV_MULTINV
        CFLAGS += -march=armv6k -mtune=mpcore -mfloat-abi=hard -marm -mfpu=vfp -mtp=soft
        CFLAGS += -Wall -mword-relocations -fcommon
        CFLAGS += -fomit-frame-pointer -ffast-math -funroll-loops
@@ -217,6 +217,7 @@ else ifeq ($(platform), ctr)
 
 #      CFLAGS += -DPCSX
        BUILTIN_GPU = unai
+       THREAD_RENDERING = 1
        DYNAREC = ari64
        DRC_CACHE_BASE = 0
        ARCH = arm