Add a threaded renderer
[pcsx_rearmed.git] / Makefile.libretro
index 79732b1..e58d63d 100644 (file)
@@ -206,17 +206,18 @@ else ifeq ($(platform), ctr)
        CC = $(DEVKITARM)/bin/arm-none-eabi-gcc$(EXE_EXT)
        CXX = $(DEVKITARM)/bin/arm-none-eabi-g++$(EXE_EXT)
        AR = $(DEVKITARM)/bin/arm-none-eabi-ar$(EXE_EXT)
-       CFLAGS += -DARM11 -D_3DS -DNO_OS -DNO_DYLIB -DNO_SOCKET -DGPU_UNAI_USE_FLOATMATH -DGPU_UNAI_USE_FLOAT_DIV_MULTINV
+       CFLAGS += -DARM11 -D_3DS -DNO_OS -DNO_DYLIB -DNO_SOCKET -DTHREAD_ENABLED -DGPU_UNAI_USE_FLOATMATH -DGPU_UNAI_USE_FLOAT_DIV_MULTINV
        CFLAGS += -march=armv6k -mtune=mpcore -mfloat-abi=hard -marm -mfpu=vfp -mtp=soft
-       CFLAGS += -Wall -mword-relocations
+       CFLAGS += -Wall -mword-relocations -fcommon
        CFLAGS += -fomit-frame-pointer -ffast-math -funroll-loops
-       CFLAGS += -Ifrontend/3ds
+       CFLAGS += -Ifrontend/3ds -I$(CTRULIB)/include
        CFLAGS += -Werror=implicit-function-declaration
 
        OBJS += frontend/3ds/utils.o
 
 #      CFLAGS += -DPCSX
        BUILTIN_GPU = unai
+       THREAD_RENDERING = 1
        DYNAREC = ari64
        DRC_CACHE_BASE = 0
        ARCH = arm
@@ -380,6 +381,14 @@ else ifneq (,$(findstring armv,$(platform)))
        ARCH = arm
        DYNAREC = ari64
 
+# Emscripten
+else ifeq ($(platform), emscripten)
+   TARGET  := $(TARGET_NAME)_libretro_$(platform).bc
+   fpic    := -fPIC
+   SHARED  := -shared -Wl,--no-undefined -Wl,--version-script=link.T
+   CFLAGS += -DNO_DYLIB -DNO_SOCKET
+   STATIC_LINKING = 1
+
 # Windows
 else
        TARGET := $(TARGET_NAME)_libretro.dll