static int HighCacheB[41+1];\r
int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
\r
-#define MAX_LINE_SPRITES 29\r
#define SPRL_HAVE_HI 0x80 // have hi priority sprites\r
#define SPRL_HAVE_LO 0x40 // *lo*\r
#define SPRL_MAY_HAVE_OP 0x20 // may have operator sprites on the line\r
#ifdef _ASM_DRAW_C\r
void DrawWindow(int tstart, int tend, int prio, int sh);\r
void BackFill(int reg7, int sh);\r
-void DrawAllSprites(int prio, int sh);\r
+void DrawAllSprites(unsigned char *sprited, int prio, int sh);\r
void DrawTilesFromCache(int *hc, int sh, int rlim);\r
-void DrawSpritesSHi(unsigned short *sprited);\r
+void DrawSpritesSHi(unsigned char *sprited);\r
void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
void FinalizeLineBGR444(int sh);\r
void FinalizeLineRGB555(int sh);\r
}\r
}\r
}\r
-#endif\r
+#endif // !_ASM_DRAW_C\r
\r
static void DrawSpritesHiAS(unsigned char *sprited, int sh)\r
{\r
cnt = sprited[0] & 0x7f;\r
if (cnt == 0) return;\r
\r
+ rendstatus |= PDRAW_SPR_LO_ON_HI;\r
+\r
p = &sprited[3];\r
\r
// Go through sprites:\r
{\r
int pack;\r
// updates: tilecode, sx\r
- for (u=0; u < max_lines && (pack = *pd); u++, pd+=2)\r
+ for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
{\r
unsigned int *sprite;\r
int code2, sx, sy, height;\r
}\r
else\r
{\r
- int old_prio = 0x8000, lo_above_hi = 0;\r
-\r
for (u = 0; u < max_lines; u++)\r
*((int *)&HighLnSpr[u][0]) = 0;\r
\r
- for (u = 0; u < max_lines; u++)\r
+ for (u = 0; u < max_sprites; u++)\r
{\r
unsigned int *sprite;\r
int code, code2, sx, sy, hv, height, width;\r
if (sh && (code2 & 0x6000) == 0x6000)\r
maybe_op = SPRL_MAY_HAVE_OP;\r
\r
- if (onscr_x && !old_prio && (code2 & 0x8000))\r
- lo_above_hi = SPRL_LO_ABOVE_HI;\r
- old_prio = code2 & 0x8000;\r
-\r
entry = ((pd - HighPreSpr) / 2) | ((code2>>8)&0x80);\r
y = (sy >= DrawScanline) ? sy : DrawScanline;\r
for (; y < sy + (height<<3) && y < max_lines; y++)\r
{\r
- int cnt = HighLnSpr[y][0];\r
+ unsigned char *p = &HighLnSpr[y][0];\r
+ int cnt = p[0];\r
if (cnt >= max_line_sprites) continue; // sprite limit?\r
\r
- if (HighLnSpr[y][2] >= max_line_sprites*2) { // tile limit?\r
- HighLnSpr[y][0] |= 0x80;\r
+ if (p[2] >= max_line_sprites*2) { // tile limit?\r
+ p[0] |= 0x80;\r
continue;\r
}\r
- HighLnSpr[y][2] += width;\r
+ p[2] += width;\r
\r
if (sx == -0x78) {\r
if (cnt > 0)\r
- HighLnSpr[y][0] |= 0x80; // masked, no more sprites for this line\r
+ p[0] |= 0x80; // masked, no more sprites for this line\r
continue;\r
}\r
// must keep the first sprite even if it's offscreen, for masking\r
if (cnt > 0 && !onscr_x) continue; // offscreen x\r
\r
- HighLnSpr[y][3+cnt] = entry;\r
- HighLnSpr[y][0] = cnt + 1;\r
- if (entry & 0x80)\r
- HighLnSpr[y][1] |= SPRL_HAVE_HI;\r
- else HighLnSpr[y][1] |= SPRL_HAVE_LO;\r
- HighLnSpr[y][1] |= maybe_op|lo_above_hi; // there might be op sprites or priority mess on this line\r
+ p[3+cnt] = entry;\r
+ p[0] = cnt + 1;\r
+ p[1] |= (entry & 0x80) ? SPRL_HAVE_HI : SPRL_HAVE_LO;\r
+ p[1] |= maybe_op; // there might be op sprites on this line\r
+ if (cnt > 0 && (code2 & 0x8000) && !(p[3+cnt-1]&0x80))\r
+ p[1] |= SPRL_LO_ABOVE_HI;\r
}\r
}\r
\r
unsigned short HighPal[0x100];\r
\r
#ifndef _ASM_DRAW_C\r
+void PicoDoHighPal555(int sh)\r
+{\r
+ unsigned short *pal=HighPal;\r
+ int i, t;\r
+\r
+ Pico.m.dirtyPal = 0;\r
+\r
+ {\r
+ unsigned int *spal=(void *)Pico.cram;\r
+ unsigned int *dpal=(void *)HighPal;\r
+ for (i = 0x3f/2; i >= 0; i--)\r
+#ifdef USE_BGR555\r
+ dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
+#else\r
+ dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
+#endif\r
+ }\r
+\r
+ if (sh)\r
+ {\r
+ // shadowed pixels\r
+ for (i = 0x3f; i >= 0; i--)\r
+ pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
+ // hilighted pixels\r
+ for (i = 0x3f; i >= 0; i--) {\r
+ t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
+ pal[0x80|i]=(unsigned short)t;\r
+ }\r
+ }\r
+}\r
+\r
static void FinalizeLineBGR444(int sh)\r
{\r
unsigned short *pd=DrawLineDest;\r
}\r
}\r
\r
- if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
+ if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
mask=0x3f; // accurate sprites\r
\r
for(i = 0; i < len; i++)\r
unsigned short *pd=DrawLineDest;\r
unsigned char *ps=HighCol+8;\r
unsigned short *pal=HighPal;\r
- int len, i, t, dirtyPal = Pico.m.dirtyPal;\r
-\r
- if (dirtyPal)\r
- {\r
- unsigned int *spal=(void *)Pico.cram;\r
- unsigned int *dpal=(void *)HighPal;\r
- for (i = 0x3f/2; i >= 0; i--)\r
-#ifdef USE_BGR555\r
- dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
-#else\r
- dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
-#endif\r
- Pico.m.dirtyPal = 0;\r
- }\r
+ int len;\r
\r
- if (sh)\r
- {\r
- if (dirtyPal) {\r
- // shadowed pixels\r
- for (i = 0x3f; i >= 0; i--)\r
- pal[0x40|i] = pal[0xc0|i] = (unsigned short)((pal[i]>>1)&0x738e);\r
- // hilighted pixels\r
- for (i = 0x3f; i >= 0; i--) {\r
- t=pal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
- pal[0x80|i]=(unsigned short)t;\r
- }\r
- }\r
- }\r
+ if (Pico.m.dirtyPal)\r
+ PicoDoHighPal555(sh);\r
\r
if (Pico.video.reg[12]&1) {\r
len = 320;\r
\r
{\r
#ifndef PSP\r
- int mask=0xff;\r
- if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
+ int i, mask=0xff;\r
+ if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
mask=0x3f; // accurate sprites, upper bits are priority stuff\r
\r
for (i = 0; i < len; i++)\r
#else\r
extern void amips_clut(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
extern void amips_clut_6bit(unsigned short *dst, unsigned char *src, unsigned short *pal, int count);\r
- if (!sh && (rendstatus & PDRAW_ACC_SPRITES))\r
+ if (!sh && (rendstatus & PDRAW_SPR_LO_ON_HI))\r
amips_clut_6bit(pd, ps, pal, len);\r
else amips_clut(pd, ps, pal, len);\r
#endif\r
int len, rs = rendstatus;\r
static int dirty_count;\r
\r
- if (!sh && !(rs & PDRAW_ACC_SPRITES) && Pico.m.dirtyPal == 1 && DrawScanline < 222)\r
+ if (!sh && Pico.m.dirtyPal == 1 && DrawScanline < 222)\r
{\r
// a hack for mid-frame palette changes\r
if (!(rs & PDRAW_SONIC_MODE))\r
PicoScanEnd(DrawScanline);\r
}\r
\r
-static int DrawDisplay(int sh, int as)\r
+static int DrawDisplay(int sh)\r
{\r
unsigned char *sprited = &HighLnSpr[DrawScanline][0];\r
struct PicoVideo *pvid=&Pico.video;\r
if (!(PicoDrawMask & PDRAW_SPRITES_HI_ON));\r
else if (rendstatus & PDRAW_INTERLACE)\r
DrawAllSpritesInterlace(1, sh);\r
- // AS on and have both lo/hi sprites and lo before hi sprites?\r
- else if (as && (sprited[1] & 0xd0) == 0xd0)\r
+ // have sprites without layer pri bit ontop of sprites with that bit\r
+ else if ((sprited[1] & 0xd0) == 0xd0 && (PicoOpt & POPT_ACC_SPRITES))\r
DrawSpritesHiAS(sprited, sh);\r
else if (sh && (sprited[1] & SPRL_MAY_HAVE_OP))\r
DrawSpritesSHi(sprited);\r
return 0;\r
}\r
\r
-\r
+// MUST be called every frame\r
PICO_INTERNAL void PicoFrameStart(void)\r
{\r
// prepare to do this frame\r
rendstatus = 0;\r
- if (PicoOpt & POPT_ACC_SPRITES)\r
- rendstatus |= PDRAW_ACC_SPRITES;\r
if ((Pico.video.reg[12]&6) == 6)\r
rendstatus |= PDRAW_INTERLACE; // interlace mode\r
\r
\r
static void PicoLine(void)\r
{\r
- int sh, as = 0;\r
+ int sh;\r
if (skip_next_line>0) { skip_next_line--; return; } // skip rendering lines\r
\r
sh=(Pico.video.reg[0xC]&8)>>3; // shadow/hilight?\r
- if (rendstatus & PDRAW_ACC_SPRITES) as|=1; // accurate sprites\r
\r
if (PicoScanBegin != NULL)\r
skip_next_line = PicoScanBegin(DrawScanline);\r
\r
// Draw screen:\r
- BackFill(Pico.video.reg[7], sh|as);\r
+ BackFill(Pico.video.reg[7], sh);\r
if (Pico.video.reg[1]&0x40)\r
- DrawDisplay(sh, as);\r
+ DrawDisplay(sh);\r
\r
if (FinalizeLine != NULL)\r
FinalizeLine(sh);\r
\r
if (PicoScanEnd != NULL)\r
- PicoScanEnd(DrawScanline);\r
+ skip_next_line = PicoScanEnd(DrawScanline);\r
}\r
\r
void PicoDrawSync(int to, int blank_last_line)\r
}\r
\r
#if !CAN_HANDLE_240_LINES\r
- if (DrawScanline >= 224) DrawScanline = 240, return;\r
+ if (DrawScanline >= 224) { DrawScanline = 240; return; }\r
#endif\r
\r
// last line\r
#endif\r
}\r
\r
-/* debug and fun */\r
-static void set16(unsigned short *p, unsigned short d, int cnt)\r
-{\r
- while (cnt-- > 0)\r
- *p++ = d;\r
-}\r
-\r
-void PicoDrawShowSpriteStats(unsigned short *screen)\r
-{\r
- int lines, i, u, step;\r
- unsigned short *dest;\r
- unsigned char *p;\r
-\r
- memset(screen, 0, 320*240*2);\r
- step = (320-4*4-1) / MAX_LINE_SPRITES;\r
- lines = 240;\r
- if (!Pico.m.pal || !(Pico.video.reg[1]&8))\r
- lines = 224, screen += 320*8;\r
-\r
- for (i = 0; i < lines; i++)\r
- {\r
- dest = screen + 320*i;\r
- p = &HighLnSpr[i][0];\r
-\r
- // sprite graphs\r
- for (u = 0; u < (p[0] & 0x7f); u++) {\r
- set16(dest, (p[3+u] & 0x80) ? 0xe700 : 0x0700, step);\r
- dest += step;\r
- }\r
-\r
- // flags\r
- dest = screen + 320*i + 320-4*4;\r
- if (p[1] & SPRL_HAVE_LO) set16(dest+4*0, 0x0700, 4);\r
- if (p[1] & SPRL_HAVE_HI) set16(dest+4*1, 0xe700, 4);\r
- if (p[1] & SPRL_MAY_HAVE_OP) set16(dest+4*2, 0x001e, 4);\r
- if (p[1] & SPRL_LO_ABOVE_HI) set16(dest+4*3, 0xf000, 4);\r
- }\r
-\r
- // draw grid\r
- for (i = step*5; i <= 320-4*4-1; i += step*5) {\r
- for (u = 0; u < lines; u++)\r
- screen[i + u*320] = 0x182;\r
- }\r
-}\r
-\r
-void PicoDrawShowPalette(unsigned short *screen)\r
-{\r
- unsigned int *spal=(void *)Pico.cram;\r
- unsigned int *dpal=(void *)HighPal;\r
- int x, y, i;\r
-\r
- memset(screen, 0, 320*240*2);\r
-\r
- for (i = 0x3f/2; i >= 0; i--)\r
-#ifdef USE_BGR555\r
- dpal[i] = ((spal[i]&0x000f000f)<< 1)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)<<4);\r
-#else\r
- dpal[i] = ((spal[i]&0x000f000f)<<12)|((spal[i]&0x00f000f0)<<3)|((spal[i]&0x0f000f00)>>7);\r
-#endif\r
- for (i = 0x3f; i >= 0; i--)\r
- HighPal[0x40|i] = (unsigned short)((HighPal[i]>>1)&0x738e);\r
- for (i = 0x3f; i >= 0; i--) {\r
- int t=HighPal[i]&0xe71c;t+=0x4208;if(t&0x20)t|=0x1c;if(t&0x800)t|=0x700;if(t&0x10000)t|=0xe000;t&=0xe71c;\r
- HighPal[0x80|i]=(unsigned short)t;\r
- }\r
-\r
- screen += 16*320+8;\r
- for (y = 0; y < 8*4; y++)\r
- for (x = 0; x < 8*16; x++)\r
- screen[x + y*320] = HighPal[x/8 + (y/8)*16];\r
-\r
- screen += 160;\r
- for (y = 0; y < 8*4; y++)\r
- for (x = 0; x < 8*16; x++)\r
- screen[x + y*320] = HighPal[(x/8 + (y/8)*16) | 0x40];\r
-\r
- screen += 320*48;\r
- for (y = 0; y < 8*4; y++)\r
- for (x = 0; x < 8*16; x++)\r
- screen[x + y*320] = HighPal[(x/8 + (y/8)*16) | 0x80];\r
-\r
- Pico.m.dirtyPal = 1;\r
-}\r
-\r