static int HighPreSpr[80*2+1]; // slightly preprocessed sprites\r
char HighSprZ[320+8+8]; // Z-buffer for accurate sprites and shadow/hilight mode\r
// (if bit 7 == 0, sh caused by tile; if bit 6 == 0 pixel must be shadowed, else hilighted, if bit5 == 1)\r
-// lsb->msb: moved sprites, all window tiles don't use same priority, accurate sprites (copied from PicoOpt), interlace\r
-// dirty sprites, sonic mode\r
+// lsb->msb: moved sprites, not all window tiles use same priority, accurate sprites (copied from PicoOpt), interlace\r
+// dirty sprites, sonic mode, have layer with all hi prio tiles (mk3), layer sh/hi already processed\r
int rendstatus;\r
void *DrawLineDest=DefOutBuff; // pointer to dest buffer where to draw this line to\r
int Scanline=0; // Scanline\r
\r
// terminate the cache list\r
*ts->hc = 0;\r
+ // if oldcode wasn't changed, it means all layer is hi priority\r
+ if (oldcode == -1) rendstatus|=0x40;\r
}\r
\r
// this is messy\r
\r
// terminate the cache list\r
*ts->hc = 0;\r
+ if (oldcode == -1) rendstatus|=0x40;\r
}\r
#endif\r
\r
\r
static void DrawTilesFromCache(int *hc, int sh)\r
{\r
- int code, addr, zero, dx;\r
+ int code, addr, dx;\r
int pal;\r
- short blank=-1; // The tile we know is blank\r
\r
// *ts->hc++ = code | (dx<<16) | (ty<<25); // cache it\r
\r
- while((code=*hc++)) {\r
- if(!sh && (short)code == blank) continue;\r
+ if (sh && (rendstatus&0xc0))\r
+ {\r
+ if (!(rendstatus&0x80))\r
+ {\r
+ // as some layer has covered whole line with hi priority tiles,\r
+ // we can process whole line and then act as if sh/hi mode was off.\r
+ rendstatus|=0x80;\r
+ int c = 320/4, *zb = (int *)(HighCol+8);\r
+ while (c--)\r
+ {\r
+ int tmp = *zb;\r
+ if (!(tmp & 0x80808080)) *zb=tmp&0x3f3f3f3f;\r
+ else {\r
+ if(!(tmp&0x00000080)) tmp&=~0x000000c0; if(!(tmp&0x00008000)) tmp&=~0x0000c000;\r
+ if(!(tmp&0x00800000)) tmp&=~0x00c00000; if(!(tmp&0x80000000)) tmp&=~0xc0000000;\r
+ *zb=tmp;\r
+ }\r
+ zb++;\r
+ }\r
+ }\r
+ sh = 0;\r
+ }\r
\r
- // Get tile address/2:\r
- addr=(code&0x7ff)<<4;\r
- addr+=(unsigned int)code>>25; // y offset into tile\r
- dx=(code>>16)&0x1ff;\r
- if(sh) {\r
- unsigned char *zb = HighCol+dx;\r
+ if (sh)\r
+ {\r
+ while((code=*hc++)) {\r
+ unsigned char *zb;\r
+ // Get tile address/2:\r
+ addr=(code&0x7ff)<<4;\r
+ addr+=(unsigned int)code>>25; // y offset into tile\r
+ dx=(code>>16)&0x1ff;\r
+ zb = HighCol+dx;\r
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
if(!(*zb&0x80)) *zb&=0x3f; zb++; if(!(*zb&0x80)) *zb&=0x3f; zb++;\r
+\r
+ pal=((code>>9)&0x30);\r
+\r
+ if (code&0x0800) TileFlip(dx,addr,pal);\r
+ else TileNorm(dx,addr,pal);\r
}\r
+ }\r
+ else\r
+ {\r
+ short blank=-1; // The tile we know is blank\r
+ while((code=*hc++)) {\r
+ int zero;\r
+ if((short)code == blank) continue;\r
+ // Get tile address/2:\r
+ addr=(code&0x7ff)<<4;\r
+ addr+=(unsigned int)code>>25; // y offset into tile\r
+ dx=(code>>16)&0x1ff;\r
\r
- pal=((code>>9)&0x30);\r
+ pal=((code>>9)&0x30);\r
\r
- if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
- else zero=TileNorm(dx,addr,pal);\r
+ if (code&0x0800) zero=TileFlip(dx,addr,pal);\r
+ else zero=TileNorm(dx,addr,pal);\r
\r
- if(zero) blank=(short)code;\r
+ if(zero) blank=(short)code;\r
+ }\r
}\r
}\r
\r
int win=0,edge=0,hvwind=0;\r
int maxw, maxcells;\r
\r
+ rendstatus&=~0xc0;\r
+\r
if(pvid->reg[12]&1) {\r
maxw = 328; maxcells = 40;\r
} else {\r
if(HighCacheA[0]) DrawTilesFromCache(HighCacheA, sh);\r
DrawAllSprites(HighCacheS, maxw, 1, sh);\r
\r
+#if 0\r
+ {\r
+ int *c, a, b;\r
+ for (a = 0, c = HighCacheA; *c; c++, a++);\r
+ for (b = 0, c = HighCacheB; *c; c++, b++);\r
+ printf("%i:%03i: a=%i, b=%i\n", Pico.m.frame_count, Scanline, a, b);\r
+ }\r
+#endif\r
+\r
return 0;\r
}\r
\r