{\r
int pack;\r
// updates: tilecode, sx\r
- for (u=0; u < max_lines && (pack = *pd); u++, pd+=2)\r
+ for (u=0; u < max_sprites && (pack = *pd); u++, pd+=2)\r
{\r
unsigned int *sprite;\r
int code2, sx, sy, height;\r
for (u = 0; u < max_lines; u++)\r
*((int *)&HighLnSpr[u][0]) = 0;\r
\r
- for (u = 0; u < max_lines; u++)\r
+ for (u = 0; u < max_sprites; u++)\r
{\r
unsigned int *sprite;\r
int code, code2, sx, sy, hv, height, width;\r