@ int cells; // 0x14\r
@ };\r
\r
-@ int DrawLayer(int plane, int *hcache, int maxcells, int sh)\r
+@ void DrawLayer(int plane_sh, int *hcache, int cellskip, int maxcells);\r
\r
-.global DrawLayer @ int plane, int *hcache, int maxcells, int sh\r
+.global DrawLayer\r
\r
DrawLayer:\r
stmfd sp!, {r4-r11,lr}\r
ldr r11, =(Pico+0x22228) @ Pico.video\r
mov r8, #1\r
\r
- ldrb r7, [r11, #16] @ ??hh??ww\r
+ ldrb r7, [r11, #16] @ ??vv??hh\r
\r
mov r6, r1 @ hcache\r
- orr r9, r2, r3, lsl #31 @ r9=maxcells|(sh<<31)\r
+ orr r9, r3, r0, lsl #30\r
+ orr r9, r9, r2, lsl #8 @ r9=sh[31]|cellskip[15:8]|maxcells[7:0] (tmp)\r
\r
mov r1, r7, lsl #4\r
orr r1, r1, #0x00ff\r
sub r5, r5, #1 @ r5=xmask\r
\r
@ Find name table:\r
- tst r0, r0\r
+ ands r0, r0, #1\r
ldreqb r12, [r11, #2]\r
ldrneb r12, [r11, #4]\r
\r
orrne r10,r10, #1<<23 @ r10=(cells<<24|sh<<23|hi_not_empty<<22|had_output<<21|ty)\r
movne r3, #0x40 @ default to shadowed pal on sh mode\r
\r
- mvn r9, #0 @ r9=prevcode=-1\r
-\r
cmp r7, #8\r
addne r10,r10, #0x01000000 @ we will loop cells+1 times if there is scroll\r
\r
+ and r9, r9, #0xff00\r
+ add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
+ add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
+ sub r10,r10,r9, lsl #16 @ cells-=cellskip\r
+ mvn r9, #0 @ r9=prevcode=-1\r
+\r
@ cache some stuff to avoid mem access\r
ldr r11,=HighCol\r
mov r0, #0xf\r
rsb r8, r3, #0\r
mov r8, r8, lsr #3 @ r8=tilex=(-ts->hscroll)>>3\r
bic r8, r8, #0xff000000\r
- orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[15:0])\r
+ orr r8, r8, r5, lsl #25 @ r8=(xmask[31:25]|had_output[24]|tilex[23:0])\r
\r
ldr r4, =Scanline\r
orr r5, r1, r10, lsl #24\r
add r7, r1, #1 @ r7=dx=((ts->hscroll-1)&7)+1\r
\r
mov r10,r9, lsl #16\r
- tst r0, r0\r
+ tst r0, #1\r
orrne r10,r10, #0x8000\r
tst r9, #1<<31\r
mov r3, #0\r
orr r10,r10, #0xff000000 @ will be adjusted on entering loop\r
- orrne r10,r10, #1<<23 @ r10=(cells[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])\r
+ orrne r10,r10, #1<<23 @ r10=(cell[31:24]|sh[23]|hi_not_empty[22]|cells_max[21:16]|plane[15]|ty[14:0])\r
movne r3, #0x40 @ default to shadowed pal on sh mode\r
\r
- mvn r9, #0 @ r9=prevcode=-1\r
+ cmp r7, #8\r
+ subne r10,r10, #0x01000000 @ have hscroll, start with negative cell\r
+\r
+ and r9, r9, #0xff00\r
+ add r8, r8, r9, lsr #8 @ tilex+=cellskip\r
+ add r7, r7, r9, lsr #5 @ dx+=cellskip<<3;\r
+ add r10,r10,r9, lsl #16 @ cell+=cellskip\r
+ mvn r9, #0 @ r9=prevcode=-1\r
\r
@ cache some stuff to avoid mem access\r
ldr r11,=HighCol\r
mov r0, #0xf\r
add r1, r11, r7 @ r1=pdest\r
\r
- cmp r7, #8\r
- subne r10,r10, #0x01000000 @ have hscroll, start with negative cell\r
-\r
\r
@ r4 & r7 are scratch in this loop\r
.dsloop_vs_subr1:\r