\r
static int CheckIdle(void)\r
{\r
- int i, state[0x22];\r
+ int i, state[0x24];\r
\r
// See if the state is the same after 2 steps:\r
- SekState(state); SekStep(); SekStep(); SekState(state+0x11);\r
- for (i = 0x10; i >= 0; i--)\r
- if (state[i] != state[i+0x11]) return 0;\r
+ SekState(state); SekStep(); SekStep(); SekState(state+0x12);\r
+ for (i = 0x11; i >= 0; i--)\r
+ if (state[i] != state[i+0x12]) return 0;\r
\r
return 1;\r
}\r
lines_step = 14;\r
}\r
\r
+ // a hack for VR, to get it running in fast mode\r
+ if (PicoRead16Hook == PicoSVPRead16)\r
+ Pico.ram[0xd864^1] = 0x1a;\r
+\r
// we don't emulate DMA timing in this mode\r
if (Pico.m.dma_xfers) {\r
Pico.m.dma_xfers=0;\r
if (PicoLineHook) PicoLineHook(sects*lines_step);\r
}\r
\r
+ // another hack for VR (it needs hints to work)\r
+ if (PicoRead16Hook == PicoSVPRead16) {\r
+ Pico.ram[0xd864^1] = 1;\r
+ pv->pending_ints|=0x10;\r
+ if (pv->reg[0]&0x10) SekInterrupt(4);\r
+ SekRunM68k(160);\r
+ }\r
+\r
// render screen\r
if (!PicoSkipFrame)\r
{\r
if (!(PicoOpt&0x10))\r
+ {\r
// Draw the screen\r
#if CAN_HANDLE_240_LINES\r
if (pv->reg[1]&8) {\r
#else\r
for (y=0;y<224;y++) PicoLine(y);\r
#endif\r
+ }\r
else PicoFrameFull();\r
#ifdef DRAW_FINISH_FUNC\r
DRAW_FINISH_FUNC();\r