{\r
int cyc_do;\r
SekCycleAim+=cyc;\r
- //printf("aim: %i, cnt: %i\n", SekCycleAim, SekCycleCnt);\r
if((cyc_do=SekCycleAim-SekCycleCnt) <= 0) return;\r
- //printf("cyc_do: %i\n", cyc_do);\r
-#if defined(EMU_C68K) && defined(EMU_M68K)\r
- // this means we do run-compare Cyclone vs Musashi\r
+#if defined(EMU_CORE_DEBUG)\r
+ // this means we do run-compare\r
SekCycleCnt+=CM_compareRun(cyc_do);\r
#elif defined(EMU_C68K)\r
PicoCpuCM68k.cycles=cyc_do;\r
#elif defined(EMU_M68K)\r
SekCycleCnt+=m68k_execute(cyc_do);\r
#elif defined(EMU_F68K)\r
- SekCycleCnt+=m68k_emulate(cyc_do);\r
+ SekCycleCnt+=fm68k_emulate(cyc_do+1);\r
#endif\r
}\r
\r
{\r
// this is required for timing sensitive stuff to work\r
int realaim=SekCycleAim; SekCycleAim=SekCycleCnt+1;\r
-#if defined(EMU_C68K) && defined(EMU_M68K)\r
- // this means we do run-compare Cyclone vs Musashi\r
+#if defined(EMU_CORE_DEBUG)\r
SekCycleCnt+=CM_compareRun(1);\r
#elif defined(EMU_C68K)\r
PicoCpuCM68k.cycles=1;\r
#elif defined(EMU_M68K)\r
SekCycleCnt+=m68k_execute(1);\r
#elif defined(EMU_F68K)\r
- SekCycleCnt+=m68k_emulate(1);\r
+ SekCycleCnt+=fm68k_emulate(1);\r
#endif\r
SekCycleAim=realaim;\r
}\r
int cycles_68k_vblock,cycles_68k_block;\r
\r
// split to 16 run calls for active scan, for vblank split to 2 (ntsc), 3 (pal 240), 4 (pal 224)\r
- if (Pico.m.pal && (pv->reg[1]&8)) { // 240 lines\r
+ if (Pico.m.pal && (pv->reg[1]&8)) {\r
if(pv->reg[1]&8) { // 240 lines\r
cycles_68k_block = 7329; // (488*240+148)/16.0, -4\r
cycles_68k_vblock = 11640; // (72*488-148-68)/3.0, 0\r
PicoRunZ80Simple(line, lines);\r
}\r
\r
- // here we render sound if ym2612 is disabled\r
- if (!(PicoOpt&1) && PsndOut) {\r
- int len = sound_render(0, PsndLen);\r
- if (PicoWriteSound) PicoWriteSound(len);\r
- // clear sound buffer\r
- sound_clear();\r
- }\r
-\r
// render screen\r
if (!PicoSkipFrame)\r
{\r
for (y=0;y<224;y++) PicoLine(y);\r
#endif\r
else PicoFrameFull();\r
+#ifdef DRAW_FINISH_FUNC\r
+ DRAW_FINISH_FUNC();\r
+#endif\r
+ }\r
+\r
+ // here we render sound if ym2612 is disabled\r
+ if (!(PicoOpt&1) && PsndOut) {\r
+ int len = sound_render(0, PsndLen);\r
+ if (PicoWriteSound) PicoWriteSound(len);\r
+ // clear sound buffer\r
+ sound_clear();\r
}\r
\r
// a gap between flags set and vint\r