// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
+// disable_vdp_fifo\r
extern int PicoOpt;\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r
\r
// Draw2.c\r
// stuff below is optional\r
+extern unsigned char *PicoDraw2FB; // buffer for fasr renderer in format (8+320)x(8+224+8) (eights for borders)\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r