#ifndef PICO_H\r
#define PICO_H\r
\r
+#include <stdio.h>\r
+\r
// port-specific compile-time settings\r
#include <port_config.h>\r
\r
void PicoExit(void);\r
int PicoReset(int hard);\r
int PicoFrame(void);\r
+void PicoFrameDrawOnly(void);\r
extern int PicoPad[2]; // Joypads, format is MXYZ SACB RLDU\r
extern void (*PicoWriteSound)(int len); // called once per frame at the best time to send sound buffer (PsndOut) to hardware\r
extern void (*PicoMessage)(const char *msg); // callback to output text message from emu\r
\r
// cd/Pico.c\r
-int PicoFrameMCD(void);\r
extern void (*PicoMCDopenTray)(void);\r
extern int (*PicoMCDcloseTray)(void);\r
-\r
extern int PicoCDBuffers;\r
\r
// Area.c\r
extern areaclose *areaClose;\r
extern void (*PicoStateProgressCB)(const char *str);\r
\r
+// cd/Area.c\r
+int PicoCdLoadStateGfx(void *file);\r
+\r
// cd/buffering.c\r
void PicoCDBufferInit(void);\r
void PicoCDBufferFree(void);\r
\r
+// cd/cd_sys.c\r
+int Insert_CD(char *iso_name, int is_bin);\r
+void Stop_CD(void); // releases all resources taken when CD game was started.\r
+\r
// Cart.c\r
typedef enum\r
{\r
\r
// Draw2.c\r
// stuff below is optional\r
+extern unsigned char *PicoDraw2FB; // buffer for fasr renderer in format (8+320)x(8+224+8) (eights for borders)\r
extern unsigned short *PicoCramHigh; // pointer to CRAM buff (0x40 shorts), converted to native device color (works only with 16bit for now)\r
extern void (*PicoPrepareCram)(); // prepares PicoCramHigh for renderer to use\r
\r
// sound.c\r
extern int PsndRate,PsndLen;\r
extern short *PsndOut;\r
-void sound_reset();\r
void sound_rerate(int preserve_state);\r
-void z80_pack(unsigned char *data);\r
-void z80_unpack(unsigned char *data);\r
-void z80_reset();\r
\r
// Utils.c\r
extern int PicuAnd;\r