\r
// cd/cd_sys.c\r
int Insert_CD(char *iso_name, int is_bin);\r
+int Insert_CD(char *cdimg_name, int type);\r
void Stop_CD(void); // releases all resources taken when CD game was started.\r
\r
// Cart.c\r
#define PDRAW_SPRITES_MOVED (1<<0)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)\r
-#define PDRAW_INTERLACE (1<<3) // \r
+#define PDRAW_INTERLACE (1<<3) //\r
#define PDRAW_DIRTY_SPRITES (1<<4)\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer\r
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)\r