int mp3_get_bitrate(FILE *f, int size);\r
void mp3_start_play(FILE *f, int pos);\r
int mp3_get_offset(void); // 0-1023\r
+void mp3_update(int *buffer, int length, int stereo);\r
\r
\r
// Pico.c\r
// PicoOpt bits LSb->MSb:\r
// enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound,\r
// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
-// draw_no_32col_border, external_ym2612\r
+// draw_no_32col_border, external_ym2612, enable_pcm, enable cdda\r
extern int PicoOpt;\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r