\r
// Pico.c\r
// PicoOpt bits LSb->MSb:\r
-// enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound,\r
-// alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
-// draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
-// enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
-// disable_vdp_fifo\r
+// 00 000x enable_ym2612&dac, enable_sn76496, enable_z80, stereo_sound,\r
+// 00 00x0 alt_renderer, 6button_gamepad, accurate_timing, accurate_sprites,\r
+// 00 0x00 draw_no_32col_border, external_ym2612, enable_cd_pcm, enable_cd_cdda\r
+// 00 x000 enable_cd_gfx, cd_perfect_sync, soft_32col_scaling, enable_cd_ramcart\r
+// 0x 0000 disable_vdp_fifo, no_svp_dynarec\r
extern int PicoOpt;\r
extern int PicoVer;\r
extern int PicoSkipFrame; // skip rendering frame, but still do sound (if enabled) and emulation stuff\r