void vidConvCpyRGB565(void *to, void *from, int pixels);\r
#endif\r
// internals\r
-#define PDRAW_SPRITES_MOVED (1<<0)\r
+#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)\r
-#define PDRAW_INTERLACE (1<<3) //\r
-#define PDRAW_DIRTY_SPRITES (1<<4)\r
+#define PDRAW_INTERLACE (1<<3)\r
+#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer\r
#define PDRAW_PLANE_HI_PRIO (1<<6) // have layer with all hi prio tiles (mk3)\r
#define PDRAW_SHHI_DONE (1<<7) // layer sh/hi already processed\r
+#define PDRAW_HAVE_LO_SPR (1<<8)\r
+#define PDRAW_HAVE_HI_SPR (1<<9)\r
extern int rendstatus;\r
extern unsigned short HighPal[0x100];\r
\r