// internals\r
#define PDRAW_SPRITES_MOVED (1<<0) // (asm)\r
#define PDRAW_WND_DIFF_PRIO (1<<1) // not all window tiles use same priority\r
-#define PDRAW_ACC_SPRITES (1<<2) // accurate sprites (copied from PicoOpt)\r
+#define PDRAW_SPR_LO_ON_HI (1<<2) // seen sprites without layer pri bit ontop spr. with that bit\r
#define PDRAW_INTERLACE (1<<3)\r
#define PDRAW_DIRTY_SPRITES (1<<4) // (asm)\r
#define PDRAW_SONIC_MODE (1<<5) // mid-frame palette changes for 8bit renderer\r