unsigned char rotate;\r
unsigned char z80Run;\r
unsigned char padTHPhase[2]; // 02 phase of gamepad TH switches\r
- short scanline; // 04 0 to 261||311; -1 in fast mode\r
+ unsigned short scanline; // 04 0 to 261||311\r
char dirtyPal; // 06 Is the palette dirty (1 - change @ this frame, 2 - some time before)\r
unsigned char hardware; // 07 Hardware value for country\r
unsigned char pal; // 08 1=PAL 0=NTSC\r
\r
\r
// Area.c\r
-PICO_INTERNAL int PicoAreaPackCpu(unsigned char *cpu, int is_sub);\r
-PICO_INTERNAL int PicoAreaUnpackCpu(unsigned char *cpu, int is_sub);\r
+PICO_INTERNAL void PicoAreaPackCpu(unsigned char *cpu, int is_sub);\r
+PICO_INTERNAL void PicoAreaUnpackCpu(unsigned char *cpu, int is_sub);\r
extern void (*PicoLoadStateHook)(void);\r
\r
// cd/Area.c\r
PICO_INTERNAL void PicoFrameFull();\r
\r
// Memory.c\r
-PICO_INTERNAL int PicoInitPc(unsigned int pc);\r
+PICO_INTERNAL void PicoInitPc(unsigned int pc);\r
PICO_INTERNAL unsigned int PicoCheckPc(unsigned int pc);\r
PICO_INTERNAL_ASM unsigned int PicoRead32(unsigned int a);\r
PICO_INTERNAL void PicoMemSetup(void);\r
PICO_INTERNAL void PicoSyncZ80(int m68k_cycles_done);\r
\r
// cd/Pico.c\r
-PICO_INTERNAL int PicoInitMCD(void);\r
+PICO_INTERNAL void PicoInitMCD(void);\r
PICO_INTERNAL void PicoExitMCD(void);\r
PICO_INTERNAL void PicoPowerMCD(void);\r
-PICO_INTERNAL int PicoResetMCD(void);\r
-PICO_INTERNAL int PicoFrameMCD(void);\r
+PICO_INTERNAL int PicoResetMCD(void);\r
+PICO_INTERNAL void PicoFrameMCD(void);\r
\r
// Pico/Pico.c\r
-PICO_INTERNAL int PicoInitPico(void);\r
+PICO_INTERNAL void PicoInitPico(void);\r
PICO_INTERNAL void PicoReratePico(void);\r
\r
// Pico/xpcm.c\r
PICO_INTERNAL void PicoPicoPCMRerate(int xpcm_rate);\r
\r
// Sek.c\r
-PICO_INTERNAL int SekInit(void);\r
-PICO_INTERNAL int SekReset(void);\r
+PICO_INTERNAL void SekInit(void);\r
+PICO_INTERNAL int SekReset(void);\r
PICO_INTERNAL void SekState(int *data);\r
PICO_INTERNAL void SekSetRealTAS(int use_real);\r
void SekInitIdleDet(void);\r
void SekFinishIdleDet(void);\r
\r
// cd/Sek.c\r
-PICO_INTERNAL int SekInitS68k(void);\r
-PICO_INTERNAL int SekResetS68k(void);\r
-PICO_INTERNAL int SekInterruptS68k(int irq);\r
+PICO_INTERNAL void SekInitS68k(void);\r
+PICO_INTERNAL int SekResetS68k(void);\r
+PICO_INTERNAL int SekInterruptS68k(int irq);\r
\r
// sound/sound.c\r
PICO_INTERNAL void cdda_start_play();\r