Valid values:
"WxH", for example "640x480"
"fullscreen" to cover whole screen.
+ "scaled" to upscale the screen proportionally, letterboxing or pillarboxing.
+ "pixelperfect" to upscale by a whole-number factor (e.g. 2x or 3x size).
SDL_OMAP_BORDER_CUT:
This can be used to move parts of SDL surface out of screen, in other
Note that if app isn't updating whole buffer each frame, it will glitch.
This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode.
+SDL_OMAP_FORCE_DIRECTBUF:
+ When double buffering is not used, this option forces all blits to go
+ directly to the framebuffer (SDL_UpdateRect[s]() has no effect), which will
+ give speed but may cause flickering. Otherwise all blits will go to offscreen
+ buffer and SDL_UpdateRect[s]() is needed to update the screen (this is how
+ standard SDL works too).
+ When double buffering is used, this option has no effect (all blits always
+ go to back buffer that's displayed after flip).
+
SDL_OMAP_NO_TS_TRANSLATE:
Disable automatic touchscreen screen -> layer coordinate translation,
return real screen coordinates.
+SDL_OMAP_TS_FORCE_TSLIB:
+ Always use tslib to read touchscreen. Without this, use X events when they
+ are available (this gives external input device support).
+
Config file
-----------
# same as SDL_OMAP_FORCE_DOUBLEBUF
force_doublebuf = 1/0
+# same as SDL_OMAP_FORCE_DIRECTBUF
+force_directbuf = 1/0
+
# same as SDL_OMAP_NO_TS_TRANSLATE
no_ts_translate = 1/0
+# same as SDL_OMAP_TS_FORCE_TSLIB
+ts_force_tslib = 1/0
+
# can be used to bind a key to SDL keysym, good for quick ports.
# Example:
# bind ev_home = sdlk_space