Output layer size. Regardless what you set with SDL_SetVideoMode(), output
will be scaled to this size using hardware. Valid values:
"WxH", for example "640x480"
- "fullscreen" for to cover whole screen.
+ "fullscreen" to cover whole screen.
SDL_OMAP_VSYNC:
Enables waiting for vertical sync on SDL_Flip() calls.
If the app doesn't specify resolution in SDL_SetVideoMode(), then use this.
Should be specified in "WxH" format, for example "640x480".
+SDL_OMAP_FORCE_DOUBLEBUF:
+ This can force double buffering to on, which can help to eliminate tearing.
+ Note that if app isn't updating whole buffer each frame, it will glitch.
+ This is the same as specifying SDL_DOUBLEBUF to SDL_SetVideoMode.
+
+SDL_OMAP_NO_TS_TRANSLATE:
+ Disable automatic touchscreen screen -> layer coordinate translation,
+ return real screen coordinates.
+
Config file
-----------
# same as SDL_OMAP_VSYNC
force_vsync = 1/0
+# same as SDL_OMAP_FORCE_DOUBLEBUF
+force_doublebuf = 1/0
+
+# same as SDL_OMAP_NO_TS_TRANSLATE
+no_ts_translate = 1/0
+
# can be used to bind a key to SDL keysym, good for quick ports.
# Example:
# bind ev_home = sdlk_space