#ifdef _WIN32_WCE
#include <windows.h>
#else
+ #define _BSD_SOURCE // sync
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
typedef signed char s8;
typedef unsigned short int u16;
typedef signed short int s16;
- typedef unsigned long u32;
- typedef signed long s32;
+ typedef unsigned int u32;
+ typedef signed int s32;
typedef unsigned long long int u64;
typedef signed long long int s64;
#include "zip.h"
#include "cheats.h"
+#ifdef ARM_ARCH
+ #include "arm/warm.h"
+#endif
#ifdef PSP_BUILD
#define printf pspDebugScreenPrintf
// #define STDIO_DEBUG
#endif
+#ifdef PND_BUILD
+ #include "pandora/pnd.h"
+#endif
+
#endif