// EaCalc - ARM Register 'a' = Effective Address\r
// Trashes r0,r2 and r3\r
// size values 0, 1, 2 ~ byte, word, long\r
-int EaCalc(int a,int mask,int ea,int size,int top)\r
+int EaCalc(int a,int mask,int ea,int size,int top,int sign_extend)\r
{\r
char text[32]="";\r
int func=0;\r
if (ea<0x10)\r
{\r
int noshift=0;\r
- if (size>=2||(size==0&&top)) noshift=1; // Saves one opcode\r
+ if (size>=2||(size==0&&(top||!sign_extend))) noshift=1; // Saves one opcode\r
\r
ot(";@ EaCalc : Get register index into r%d:\n",a);\r
\r
\r
if (ea<0x30) // ($nn,An) (di)\r
{\r
- EaCalcReg(2,8,mask,0,0);\r
ot(" ldrsh r0,[r4],#2 ;@ Fetch offset\n"); pc_dirty=1;\r
+ EaCalcReg(2,8,mask,0,0);\r
ot(" ldr r2,[r7,r2,lsl #2]\n");\r
ot(" add r%d,r0,r2 ;@ Add on offset\n",a);\r
Cycles+=size<2 ? 8:12; // Extra cycles\r
// 'a' and 'v' can be anything but 0 is generally best (for both)\r
// If (ea<0x10) nothing is trashed, else r0-r3 is trashed\r
// If 'top' is given, the ARM register v shifted to the top, e.g. 0xc000 -> 0xc0000000\r
-// Otherwise the ARM register v is sign extended, e.g. 0xc000 -> 0xffffc000\r
+// If top is 0 and sign_extend is not, then ARM register v is sign extended,\r
+// e.g. 0xc000 -> 0xffffc000 (else it may or may not be sign extended)\r
\r
-int EaRead(int a,int v,int ea,int size,int mask,int top)\r
+int EaRead(int a,int v,int ea,int size,int mask,int top,int sign_extend)\r
{\r
char text[32]="";\r
int shift=0;\r
if (ea<0x10)\r
{\r
int lsl=0,low=0,i;\r
- if (size>=2||(size==0&&top)) {\r
+ if (size>=2||(size==0&&(top||!sign_extend))) {\r
if(mask)\r
for (i=mask|0x8000; (i&1)==0; i>>=1) low++; // Find out how high up the EA mask is\r
lsl=2-low; // Having a lsl #2 here saves one opcode\r
\r
if (top) asl=shift;\r
\r
- if (v!=a || asl) ot(" mov r%d,r%d,asl #%d\n",v,a,asl);\r
+ if (asl) ot(" mov r%d,r%d,asl #%d\n",v,a,asl);\r
+ else if (v!=a) ot(" mov r%d,r%d\n",v,a);\r
ot("\n"); return 0;\r
}\r
\r
if (ea>=0x3a && ea<=0x3b) MemHandler(2,size,a); // Fetch\r
else MemHandler(0,size,a); // Read\r
\r
- if (v!=0 || shift) {\r
- if (shift) ot(" mov r%d,r0,asl #%d\n",v,shift);\r
- else ot(" mov r%d,r0\n",v);\r
+ if (sign_extend)\r
+ {\r
+ int d_reg=0;\r
+ if (shift) {\r
+ ot(" mov r%d,r%d,asl #%d\n",v,d_reg,shift);\r
+ d_reg=v;\r
+ }\r
+ if (!top && shift) {\r
+ ot(" mov r%d,r%d,asr #%d\n",v,d_reg,shift);\r
+ d_reg=v;\r
+ }\r
+ if (d_reg != v)\r
+ ot(" mov r%d,r%d\n",v,d_reg);\r
+ }\r
+ else\r
+ {\r
+ if (top && shift)\r
+ ot(" mov r%d,r0,asl #%d\n",v,shift);\r
+ else if (v!=0)\r
+ ot(" mov r%d,r0\n",v);\r
}\r
- if (top==0 && shift) ot(" mov r%d,r%d,asr #%d\n",v,v,shift);\r
\r
ot("\n"); return 0;\r
}\r
// Write effective address (ARM Register 'a') with ARM register 'v'\r
// Trashes r0-r3,r12,lr; 'a' can be 0 or 2+, 'v' can be 1 or higher\r
// If a==0 and v==1 it's faster though.\r
-int EaWrite(int a,int v,int ea,int size,int mask,int top)\r
+int EaWrite(int a,int v,int ea,int size,int mask,int top,int sign_extend_ea)\r
{\r
char text[32]="";\r
int shift=0;\r
if (ea<0x10)\r
{\r
int lsl=0,low=0,i;\r
- if (size>=2||(size==0&&top)) {\r
+ if (size>=2||(size==0&&(top||!sign_extend_ea))) {\r
if(mask)\r
for (i=mask|0x8000; (i&1)==0; i>>=1) low++; // Find out how high up the EA mask is\r
lsl=2-low; // Having a lsl #x here saves one opcode\r
\r
if (ea==0x3c) { ot("Error! Write EA=0x%x\n\n",ea); return 1; }\r
\r
- if (v!=1 || shift) ot(" mov r1,r%d,asr #%d\n",v,shift);\r
+ if (shift) ot(" mov r1,r%d,asr #%d\n",v,shift);\r
+ else if (v!=1) ot(" mov r1,r%d\n",v);\r
\r
MemHandler(1,size,a); // Call write handler\r
\r