OpStart(op,ea); Cycles=size<2?4:6;\r
if(ea >= 0x10) {\r
Cycles*=2;\r
-#ifdef CYCLONE_FOR_GENESIS\r
+#if CYCLONE_FOR_GENESIS\r
// This is same as in Starscream core, CLR uses only 6 cycles for memory EAs.\r
// May be this is similar case as with TAS opcode, but this time the dummy\r
// read is ignored somehow? Without this hack Fatal Rewind hangs even in Gens.\r
\r
OpEnd();\r
\r
-#if CYCLONE_FOR_GENESIS\r
+#if (CYCLONE_FOR_GENESIS == 2)\r
if (!gen_special && ea >= 0x10) {\r
OpTas(op, 1);\r
}\r