return 0;
}
-void in_unbind_all(int dev_id, int act_mask, int bind_type)
+/*
+ * Unbind act_mask on binds with type bind_type
+ * - if dev_id_ < 0, affects all devices
+ * else only affects dev_id_
+ * - if act_mask == -1, unbind all keys
+ * else only actions in mask
+ */
+void in_unbind_all(int dev_id_, int act_mask, int bind_type)
{
+ int dev_id = 0, dev_last = IN_MAX_DEVS - 1;
int i, count;
in_dev_t *dev;
- if (dev_id < 0 || dev_id >= IN_MAX_DEVS || bind_type >= IN_BINDTYPE_COUNT)
+ if (dev_id_ >= 0)
+ dev_id = dev_last = dev_id_;
+
+ if (bind_type >= IN_BINDTYPE_COUNT)
return;
- dev = &in_devices[dev_id];
- count = dev->key_count;
+ for (; dev_id <= dev_last; dev_id++) {
+ dev = &in_devices[dev_id];
+ count = dev->key_count;
- if (dev->binds == NULL)
- return;
+ if (dev->binds == NULL)
+ continue;
- for (i = 0; i < count; i++)
- dev->binds[IN_BIND_OFFS(i, bind_type)] &= ~act_mask;
+ if (act_mask != -1) {
+ for (i = 0; i < count; i++)
+ dev->binds[IN_BIND_OFFS(i, bind_type)] &= ~act_mask;
+ }
+ else
+ memset(dev->binds, 0, sizeof(dev->binds[0]) * count * IN_BINDTYPE_COUNT);
+ }
}
/* returns device id, or -1 on error */
return i;
}
-/*
- * To reduce size of game specific configs, default binds are not saved.
- * So we mark default binds in in_config_start(), override them in in_config_bind_key(),
- * and restore whatever default binds are left in in_config_end().
- */
-void in_config_start(void)
-{
- int i;
-
- /* mark all default binds, so they get overwritten by func below */
- for (i = 0; i < IN_MAX_DEVS; i++) {
- int n, count, *binds, *def_binds;
-
- binds = in_devices[i].binds;
- if (binds == NULL)
- continue;
-
- count = in_devices[i].key_count;
- def_binds = binds + count * IN_BINDTYPE_COUNT;
-
- for (n = 0; n < count * IN_BINDTYPE_COUNT; n++)
- if (binds[n] == def_binds[n])
- binds[n] = -1;
- }
-}
-
int in_config_bind_key(int dev_id, const char *key, int acts, int bind_type)
{
in_dev_t *dev;
dev->binds = in_alloc_binds(dev->drv_id, dev->key_count);
if (dev->binds == NULL)
return -1;
- in_config_start();
}
kc = -1;
return 0;
}
-void in_config_end(void)
+void in_clean_binds(void)
{
int i;
for (i = 0; i < IN_MAX_DEVS; i++) {
- int n, t, ret, count, *binds, *def_binds;
+ int ret, count, *binds, *def_binds;
in_dev_t *dev = &in_devices[i];
- if (dev->binds == NULL)
+ if (dev->binds == NULL || dev->drv_data == NULL)
continue;
count = dev->key_count;
binds = dev->binds;
def_binds = binds + count * IN_BINDTYPE_COUNT;
- for (n = 0; n < count; n++) {
- int is_default = 1;
- for (t = 0; t < IN_BINDTYPE_COUNT; t++)
- if (binds[IN_BIND_OFFS(n, t)] == -1)
- binds[IN_BIND_OFFS(n, t)] = 0;
- else
- is_default = 0;
-
- if (is_default)
- for (t = 0; t < IN_BINDTYPE_COUNT; t++)
- binds[IN_BIND_OFFS(n, t)] = def_binds[IN_BIND_OFFS(n, t)];
- }
-
- if (dev->drv_data == NULL)
- continue;
-
ret = DRV(dev->drv_id).clean_binds(dev->drv_data, binds, def_binds);
if (ret == 0) {
/* no useable binds */