pl_rearmed_cbs.gpu_peops.iUseDither = 0;
pl_rearmed_cbs.gpu_peopsgl.bDrawDither = 0;
pl_rearmed_cbs.gpu_unai.dithering = 0;
-#ifdef __ARM_NEON__
+#ifdef GPU_NEON
pl_rearmed_cbs.gpu_neon.allow_dithering = 0;
#endif
}
pl_rearmed_cbs.gpu_peops.iUseDither = 1;
pl_rearmed_cbs.gpu_peopsgl.bDrawDither = 1;
pl_rearmed_cbs.gpu_unai.dithering = 1;
-#ifdef __ARM_NEON__
+#ifdef GPU_NEON
pl_rearmed_cbs.gpu_neon.allow_dithering = 1;
#endif
}