libretro: Allow to auto detect multitaps
[pcsx_rearmed.git] / frontend / libretro.c
index 4de0185..274d6d5 100644 (file)
@@ -343,8 +343,8 @@ void retro_set_environment(retro_environment_t cb)
       { "pcsx_rearmed_pad6type", "Pad 6 Type; none|standard|analog|negcon" },
       { "pcsx_rearmed_pad7type", "Pad 7 Type; none|standard|analog|negcon" },
       { "pcsx_rearmed_pad8type", "Pad 8 Type; none|standard|analog|negcon" },
-      { "pcsx_rearmed_multitap1", "Multitap 1; disabled|enabled" },
-      { "pcsx_rearmed_multitap2", "Multitap 2; disabled|enabled" },
+      { "pcsx_rearmed_multitap1", "Multitap 1; auto|disabled|enabled" },
+      { "pcsx_rearmed_multitap2", "Multitap 2; auto|disabled|enabled" },
 #ifndef DRC_DISABLE
       { "pcsx_rearmed_drc", "Dynamic recompiler; enabled|disabled" },
 #endif
@@ -406,6 +406,45 @@ static void update_controller_port_device(unsigned port)
        }
 }
 
+static void update_multitap()
+{
+       struct retro_variable var;
+
+       var.value = NULL;
+       var.key = "pcsx_rearmed_multitap1";
+       if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+       {
+               if (strcmp(var.value, "enabled") == 0)
+                       multitap1 = 1;
+               else if (strcmp(var.value, "disabled") == 0)
+                       multitap1 = 0;
+               else // 'auto' case
+               {
+                       // If a gamepad is plugged after port 2, we need a first multitap.
+                       multitap1 = 0;
+                       for (int port = 2; port < PORTS_NUMBER; port++)
+                               multitap1 |= in_type[port] != PSE_PAD_TYPE_NONE;
+               }
+       }
+
+       var.value = NULL;
+       var.key = "pcsx_rearmed_multitap2";
+       if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+       {
+               if (strcmp(var.value, "enabled") == 0)
+                       multitap2 = 1;
+               else if (strcmp(var.value, "disabled") == 0)
+                       multitap2 = 0;
+               else // 'auto' case
+               {
+                       // If a gamepad is plugged after port 4, we need a second multitap.
+                       multitap2 = 0;
+                       for (int port = 4; port < PORTS_NUMBER; port++)
+                               multitap2 |= in_type[port] != PSE_PAD_TYPE_NONE;
+               }
+       }
+}
+
 void retro_set_controller_port_device(unsigned port, unsigned device)
 {
        SysPrintf("port %u  device %u",port,device);
@@ -1104,23 +1143,7 @@ static void update_variables(bool in_flight)
    for (int i = 0; i < PORTS_NUMBER; i++)
       update_controller_port_device(i);
 
-   var.value = NULL;
-   var.key = "pcsx_rearmed_multitap1";
-   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
-   {
-      if (strcmp(var.value, "enabled") == 0)
-         multitap1 = 1;
-      else multitap1 = 0;
-   }
-    
-   var.value = NULL;
-   var.key = "pcsx_rearmed_multitap2";
-   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
-   {
-      if (strcmp(var.value, "enabled") == 0)
-         multitap2 = 1;
-      else multitap2 = 0;
-   }
+   update_multitap();
 
 #ifdef __ARM_NEON__
    var.value = "NULL";