}
#endif
+static void set_retro_memmap(void)
+{
+ struct retro_memory_map retromap = { 0 };
+ struct retro_memory_descriptor mmap =
+ {
+ 0, psxM, 0, 0, 0, 0, 0x200000
+ };
+
+ retromap.descriptors = &mmap;
+ retromap.num_descriptors = 1;
+
+ environ_cb(RETRO_ENVIRONMENT_SET_MEMORY_MAPS, &retromap);
+}
+
bool retro_load_game(const struct retro_game_info *info)
{
size_t i;
}
}
+ set_retro_memmap();
+
return true;
}