break;
}
- return environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, var) || var->value;
+ return environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, var) && var->value;
}
static void update_controller_port_variable(unsigned port)
};
#define RETRO_PSX_MAP_LEN (sizeof(retro_psx_map) / sizeof(retro_psx_map[0]))
+//Percentage distance of screen to adjust
+static int GunconAdjustX = 0;
+static int GunconAdjustY = 0;
+
+//Used when out by a percentage
+static float GunconAdjustRatioX = 1;
+static float GunconAdjustRatioY = 1;
+
static void update_variables(bool in_flight)
{
struct retro_variable var;
display_internal_fps = true;
}
-#ifndef DRC_DISABLE
+#if defined(LIGHTREC) || defined(NEW_DYNAREC)
var.value = NULL;
var.key = "pcsx_rearmed_drc";
psxCpu->Reset(); // not really a reset..
}
}
-#endif
+#endif /* LIGHTREC || NEW_DYNAREC */
var.value = NULL;
var.key = "pcsx_rearmed_spu_reverb";
Config.SpuIrq = 1;
}
-#ifndef DRC_DISABLE
+#ifdef NEW_DYNAREC
var.value = NULL;
var.key = "pcsx_rearmed_nosmccheck";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
else
new_dynarec_hacks &= ~NDHACK_GTE_NO_FLAGS;
}
-#endif
+#endif /* NEW_DYNAREC */
#ifdef GPU_PEOPS
var.value = NULL;
}
#endif // GPU_UNAI
+ //This adjustment process gives the user the ability to manually align the mouse up better
+ //with where the shots are in the emulator.
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustx";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustX = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjusty";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustY = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratiox";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustRatioX = atof(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_gunconadjustratioy";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ GunconAdjustRatioY = atof(var.value);
+ }
+
if (in_flight) {
// inform core things about possible config changes
plugin_call_rearmed_cbs();
}
}
-#if defined(LIGHTREC) || defined(NEW_DYNAREC)
+#ifdef NEW_DYNAREC
var.value = NULL;
var.key = "pcsx_rearmed_psxclock";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
int gunx = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_X);
int guny = input_state_cb(1, RETRO_DEVICE_POINTER, 0, RETRO_DEVICE_ID_POINTER_Y);
- //This adjustment process gives the user the ability to manually align the mouse up better
- //with where the shots are in the emulator.
-
- //Percentage distance of screen to adjust
- int GunconAdjustX = 0;
- int GunconAdjustY = 0;
-
- //Used when out by a percentage
- float GunconAdjustRatioX = 1;
- float GunconAdjustRatioY = 1;
-
- struct retro_variable var;
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustx";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustX = atoi(var.value);
- }
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjusty";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustY = atoi(var.value);
- }
-
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustratiox";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustRatioX = atof(var.value);
- }
-
-
- var.value = NULL;
- var.key = "pcsx_rearmed_gunconadjustratioy";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- GunconAdjustRatioY = atof(var.value);
- }
-
//Mouse range is -32767 -> 32767
//1% is about 655
//Use the left analog stick field to store the absolute coordinates
in_analog_left[0][0] = (gunx*GunconAdjustRatioX) + (GunconAdjustX * 655);
in_analog_left[0][1] = (guny*GunconAdjustRatioY) + (GunconAdjustY * 655);
-
-
}
if (in_type[i] == PSE_PAD_TYPE_NEGCON)
{