Merge pull request #187 from jdgleaver/negcon-response
[pcsx_rearmed.git] / frontend / libretro.c
index 92bf1b9..a88b40b 100644 (file)
 #define MIN(a, b) ((a) < (b) ? (a) : (b))
 #endif
 
+#ifndef MAX
+#define MAX(a, b) ((a) > (b) ? (a) : (b))
+#endif
+
 #define ISHEXDEC ((buf[cursor]>='0') && (buf[cursor]<='9')) || ((buf[cursor]>='a') && (buf[cursor]<='f')) || ((buf[cursor]>='A') && (buf[cursor]<='F'))
 
 //hack to prevent retroarch freezing when reseting in the menu but not while running with the hot key
@@ -85,6 +89,25 @@ int multitap1 = 0;
 int multitap2 = 0;
 int in_enable_vibration = 1;
 
+// NegCon adjustment parameters
+// > The NegCon 'twist' action is somewhat awkward when mapped
+//   to a standard analog stick -> user should be able to tweak
+//   response/deadzone for comfort
+// > When response is linear, 'additional' deadzone (set here)
+//   may be left at zero, since this is normally handled via in-game
+//   options menus
+// > When response is non-linear, deadzone should be set to match the
+//   controller being used (otherwise precision may be lost)
+// > negcon_linearity:
+//   - 1: Response is linear - recommended when using racing wheel
+//        peripherals, not recommended for standard gamepads
+//   - 2: Response is quadratic - optimal setting for gamepads
+//   - 3: Response is cubic - enables precise fine control, but
+//        difficult to use...
+#define NEGCON_RANGE 0x7FFF
+static int negcon_deadzone = 0;
+static int negcon_linearity = 1;
+
 /* PSX max resolution is 640x512, but with enhancement it's 1024x512 */
 #define VOUT_MAX_WIDTH 1024
 #define VOUT_MAX_HEIGHT 512
@@ -450,6 +473,8 @@ void retro_set_environment(retro_environment_t cb)
       { "pcsx_rearmed_pad8type", "Pad 8 Type; default|none|standard|analog|negcon" },
       { "pcsx_rearmed_multitap1", "Multitap 1; auto|disabled|enabled" },
       { "pcsx_rearmed_multitap2", "Multitap 2; auto|disabled|enabled" },
+      { "pcsx_rearmed_negcon_deadzone", "NegCon Twist Deadzone (percent); 0|5|10|15|20|25|30" },
+      { "pcsx_rearmed_negcon_response", "NegCon Twist Response; linear|quadratic|cubic" },
       { "pcsx_rearmed_vibration", "Enable Vibration; enabled|disabled" },
       { "pcsx_rearmed_dithering", "Enable Dithering; enabled|disabled" },
 #ifndef DRC_DISABLE
@@ -1354,6 +1379,26 @@ static void update_variables(bool in_flight)
 
    update_multitap();
 
+   var.value = NULL;
+   var.key = "pcsx_rearmed_negcon_deadzone";
+   negcon_deadzone = 0;
+   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+   {
+      negcon_deadzone = (int)(atoi(var.value) * 0.01f * NEGCON_RANGE);
+   }
+
+   var.value = NULL;
+   var.key = "pcsx_rearmed_negcon_response";
+   negcon_linearity = 1;
+   if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) || var.value)
+   {
+      if (strcmp(var.value, "quadratic") == 0){
+         negcon_linearity = 2;
+      } else if (strcmp(var.value, "cubic") == 0){
+         negcon_linearity = 3;
+      }
+   }
+
    var.value = NULL;
    var.key = "pcsx_rearmed_vibration";
 
@@ -1534,6 +1579,38 @@ static void update_variables(bool in_flight)
    }
 }
 
+// Taken from beetle-psx-libretro
+static uint16_t get_analog_button(retro_input_state_t input_state_cb, int player_index, int id)
+{
+       uint16_t button;
+
+       // NOTE: Analog buttons were added Nov 2017. Not all front-ends support this
+       // feature (or pre-date it) so we need to handle this in a graceful way.
+
+       // First, try and get an analog value using the new libretro API constant
+       button = input_state_cb(player_index,
+                                                                       RETRO_DEVICE_ANALOG,
+                                                                       RETRO_DEVICE_INDEX_ANALOG_BUTTON,
+                                                                       id);
+       button = MIN(button / 128, 255);
+
+       if (button == 0)
+       {
+               // If we got exactly zero, we're either not pressing the button, or the front-end
+               // is not reporting analog values. We need to do a second check using the classic
+               // digital API method, to at least get some response - better than nothing.
+
+               // NOTE: If we're really just not holding the button, we're still going to get zero.
+
+               button = input_state_cb(player_index,
+                                                                               RETRO_DEVICE_JOYPAD,
+                                                                               0,
+                                                                               id) ? 255 : 0;
+       }
+
+       return button;
+}
+
 void retro_run(void)
 {
     int i;
@@ -1551,23 +1628,112 @@ void retro_run(void)
 
        // reset all keystate, query libretro for keystate
        int j;
+       int lsx;
+       float negcon_twist_amplitude;
        for(i = 0; i < PORTS_NUMBER; i++) {
                in_keystate[i] = 0;
 
                if (in_type[i] == PSE_PAD_TYPE_NONE)
                        continue;
 
-               // query libretro for keystate
-               for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
-                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j))
-                               in_keystate[i] |= retro_psx_map[j];
-
-               if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+               if (in_type[i] == PSE_PAD_TYPE_NEGCON)
+               {
+                       // Query digital inputs
+                       //
+                       // > Pad-Up
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_UP)){
+                               in_keystate[i] |= (1 << DKEY_UP);
+                       }
+                       // > Pad-Right
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_RIGHT)){
+                               in_keystate[i] |= (1 << DKEY_RIGHT);
+                       }
+                       // > Pad-Down
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_DOWN)){
+                               in_keystate[i] |= (1 << DKEY_DOWN);
+                       }
+                       // > Pad-Left
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_LEFT)){
+                               in_keystate[i] |= (1 << DKEY_LEFT);
+                       }
+                       // > Start
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_START)){
+                               in_keystate[i] |= (1 << DKEY_START);
+                       }
+                       // > neGcon A
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_A)){
+                               in_keystate[i] |= (1 << DKEY_CIRCLE);
+                       }
+                       // > neGcon B
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_X)){
+                               in_keystate[i] |= (1 << DKEY_TRIANGLE);
+                       }
+                       // > neGcon R shoulder (digital)
+                       if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_R)){
+                               in_keystate[i] |= (1 << DKEY_R1);
+                       }
+                       // Query analog inputs
+                       //
+                       // From studying 'libpcsxcore/plugins.c' and 'frontend/plugin.c':
+                       // >> pad->leftJoyX  == in_analog_left[i][0]  == NeGcon II
+                       // >> pad->leftJoyY  == in_analog_left[i][1]  == NeGcon L
+                       // >> pad->rightJoyX == in_analog_right[i][0] == NeGcon twist
+                       // >> pad->rightJoyY == in_analog_right[i][1] == NeGcon I
+                       // So we just have to map in_analog_left/right to more
+                       // appropriate inputs...
+                       //
+                       // > NeGcon twist
+                       // >> Get raw analog stick value and account for deadzone
+                       lsx = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X);
+                       if (lsx > negcon_deadzone){
+                               lsx = lsx - negcon_deadzone;
+                       } else if (lsx < -negcon_deadzone){
+                               lsx = lsx + negcon_deadzone;
+                       } else {
+                               lsx = 0;
+                       }
+                       // >> Convert to an 'amplitude' [-1.0,1.0] and adjust response
+                       negcon_twist_amplitude = (float)lsx / (float)(NEGCON_RANGE - negcon_deadzone);
+                       if (negcon_linearity == 2){
+                               if (negcon_twist_amplitude < 0.0){
+                                       negcon_twist_amplitude = -(negcon_twist_amplitude * negcon_twist_amplitude);
+                               } else {
+                                       negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude;
+                               }
+                       } else if (negcon_linearity == 3){
+                               negcon_twist_amplitude = negcon_twist_amplitude * negcon_twist_amplitude * negcon_twist_amplitude;
+                       }
+                       // >> Convert to final 'in_analog' integer value [0,255]
+                       in_analog_right[i][0] = MAX(MIN((int)(negcon_twist_amplitude * 128.0f) + 128, 255), 0);
+                       // > NeGcon I
+                       in_analog_right[i][1] = MAX(
+                               get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2),
+                               get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B)
+                       );
+                       // > NeGcon II
+                       in_analog_left[i][0] = MAX(
+                               get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2),
+                               get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y)
+                       );
+                       // > NeGcon L
+                       in_analog_left[i][1] = get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
+               }
+               else
                {
-                       in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
-                       in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
-                       in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
-                       in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+                       // Query digital inputs
+                       for (j = 0; j < RETRO_PSX_MAP_LEN; j++){
+                               if (input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, j)){
+                                       in_keystate[i] |= retro_psx_map[j];
+                               }
+                       }
+                       // Query analog inputs
+                       if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+                       {
+                               in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+                               in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+                               in_analog_right[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
+                               in_analog_right[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
+                       }
                }
        }