#include "../libpcsxcore/cdriso.h"
#include "../libpcsxcore/cheat.h"
#include "../libpcsxcore/r3000a.h"
+#include "../libpcsxcore/gpu.h"
+#include "../libpcsxcore/database.h"
#include "../plugins/dfsound/out.h"
#include "../plugins/dfsound/spu_config.h"
-#include "../plugins/dfinput/externals.h"
#include "cspace.h"
#include "main.h"
#include "menu.h"
static struct retro_log_callback logging;
static retro_log_printf_t log_cb;
+#define LogWarn(fmt, ...) do { \
+ if (log_cb) log_cb(RETRO_LOG_WARN, fmt, ##__VA_ARGS__); \
+} while (0)
+#define LogErr(fmt, ...) do { \
+ if (log_cb) log_cb(RETRO_LOG_ERROR, fmt, ##__VA_ARGS__); \
+} while (0)
+
static unsigned msg_interface_version = 0;
static void *vout_buf;
static void *vout_buf_ptr;
-static int vout_width, vout_height;
-static int vout_doffs_old, vout_fb_dirty;
+static int vout_width = 256, vout_height = 240, vout_pitch = 256;
+static int vout_fb_dirty;
+static int psx_w, psx_h;
static bool vout_can_dupe;
-static bool duping_enable;
static bool found_bios;
static bool display_internal_fps = false;
static unsigned frame_count = 0;
static bool show_advanced_gpu_unai_settings = true;
#endif
static float mouse_sensitivity = 1.0f;
+static unsigned int disk_current_index;
typedef enum
{
int multitap1 = 0;
int multitap2 = 0;
int in_enable_vibration = 1;
+static int in_enable_crosshair[2] = { 0, 0 };
+static int in_dualshock_analog_combo = 0;
+static bool in_dualshock_toggling = false;
// NegCon adjustment parameters
// > The NegCon 'twist' action is somewhat awkward when mapped
fb.height = vout_height;
fb.access_flags = RETRO_MEMORY_ACCESS_WRITE;
- if (environ_cb(RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER, &fb) && fb.format == RETRO_PIXEL_FORMAT_RGB565)
- vout_buf_ptr = (uint16_t *)fb.data;
+ vout_pitch = vout_width;
+ if (environ_cb(RETRO_ENVIRONMENT_GET_CURRENT_SOFTWARE_FRAMEBUFFER, &fb)
+ && fb.format == RETRO_PIXEL_FORMAT_RGB565
+ && vout_can_dupe)
+ {
+ vout_buf_ptr = fb.data;
+ if (fb.pitch / 2 != vout_pitch && fb.pitch != vout_width * 2)
+ LogWarn("got unusual pitch %zd for resolution %dx%d\n", fb.pitch, vout_width, vout_height);
+ vout_pitch = fb.pitch / 2;
+ }
else
vout_buf_ptr = vout_buf;
}
{
vout_width = w;
vout_height = h;
+ psx_w = raw_w;
+ psx_h = raw_h;
if (previous_width != vout_width || previous_height != vout_height)
{
}
#endif
-static void vout_flip(const void *vram, int stride, int bgr24, int w, int h)
+// Function to add crosshairs
+static void addCrosshair(int port, int crosshair_color, unsigned short *buffer, int bufferStride, int pos_x, int pos_y, int thickness, int size_x, int size_y) {
+ for (port = 0; port < 2; port++) {
+ // Draw the horizontal line of the crosshair
+ for (int i = pos_y - thickness / 2; i <= pos_y + thickness / 2; i++) {
+ for (int j = pos_x - size_x / 2; j <= pos_x + size_x / 2; j++) {
+ if ((i + vout_height) >= 0 && (i + vout_height) < bufferStride && j >= 0 && j < bufferStride && in_enable_crosshair[port] > 0)
+ buffer[i * bufferStride + j] = crosshair_color;
+ }
+ }
+
+ // Draw the vertical line of the crosshair
+ for (int i = pos_x - thickness / 2; i <= pos_x + thickness / 2; i++) {
+ for (int j = pos_y - size_y / 2; j <= pos_y + size_y / 2; j++) {
+ if (i >= 0 && i < bufferStride && (j + vout_height) >= 0 && (j + vout_height) < bufferStride && in_enable_crosshair[port] > 0)
+ buffer[j * bufferStride + i] = crosshair_color;
+ }
+ }
+ }
+}
+
+struct CrosshairInfo {
+ int pos_x, pos_y, thickness, size_x, size_y;
+};
+
+// Calculate size and position of crosshairs
+static void CrosshairDimensions(int port, struct CrosshairInfo *info) {
+ int gunx = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
+ int guny = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
+ if (gunx == 32767) // Prevent crosshairs from wrapping around right side of screen to left
+ info->pos_x = (gunx + 32767.0f) * vout_width / 65534.0f - 0.5f;
+ else
+ info->pos_x = (gunx + 32767.0f) * vout_width / 65534.0f;
+ info->pos_y = (guny + 32767.0f) * vout_height / 65534.0f - vout_height;
+ info->thickness = pl_rearmed_cbs.gpu_neon.enhancement_enable ? 4 : 2;
+ info->size_x = psx_w * (pl_rearmed_cbs.gpu_neon.enhancement_enable ? 2 : 1) / 40.0f;
+ info->size_y = psx_h * (pl_rearmed_cbs.gpu_neon.enhancement_enable ? 2 : 1) * (4.0f / 3.0f) / 40.0f;
+}
+
+static void vout_flip(const void *vram, int stride, int bgr24,
+ int x, int y, int w, int h, int dims_changed)
{
unsigned short *dest = vout_buf_ptr;
const unsigned short *src = vram;
- int dstride = vout_width, h1 = h;
- int doffs;
+ int dstride = vout_pitch, h1 = h;
+ int port = 0;
- if (vram == NULL)
+ if (vram == NULL || dims_changed || (in_enable_crosshair[0] + in_enable_crosshair[1]) > 0)
{
+ memset(vout_buf_ptr, 0, dstride * vout_height * 2);
// blanking
- memset(vout_buf_ptr, 0, dstride * h * 2);
- goto out;
+ if (vram == NULL)
+ goto out;
}
- doffs = (vout_height - h) * dstride;
- doffs += (dstride - w) / 2 & ~1;
- if (doffs != vout_doffs_old)
- {
- // clear borders
- memset(vout_buf_ptr, 0, dstride * h * 2);
- vout_doffs_old = doffs;
- }
- dest += doffs;
+ dest += x + y * dstride;
if (bgr24)
{
}
}
+ for (port = 0; port < 2; port++) {
+ if (in_enable_crosshair[port] > 0 && (in_type[port] == PSE_PAD_TYPE_GUNCON || in_type[port] == PSE_PAD_TYPE_GUN))
+ {
+ struct CrosshairInfo crosshairInfo;
+ CrosshairDimensions(port, &crosshairInfo);
+ addCrosshair(port, in_enable_crosshair[port], dest, dstride, crosshairInfo.pos_x, crosshairInfo.pos_y, crosshairInfo.thickness, crosshairInfo.size_x, crosshairInfo.size_y);
+ }
+ }
+
out:
#ifndef FRONTEND_SUPPORTS_RGB565
- convert(vout_buf_ptr, vout_width * vout_height * 2);
+ convert(vout_buf_ptr, vout_pitch * vout_height * 2);
#endif
vout_fb_dirty = 1;
pl_rearmed_cbs.flip_cnt++;
{ NULL, 0x12800000, 0x010000, MAP_TAG_OTHER }, // 0x1f800000
{ NULL, 0x12c00000, 0x080000, MAP_TAG_OTHER }, // 0x1fc00000
{ NULL, 0x11000000, 0x800000, MAP_TAG_LUTS }, // 0x08000000
- { NULL, 0x12000000, 0x200000, MAP_TAG_VRAM }, // 0x00000000
+ { NULL, 0x12000000, 0x201000, MAP_TAG_VRAM }, // 0x00000000
};
void *pl_3ds_mmap(unsigned long addr, size_t size, int is_fixed,
if ((custom_map->size == size) && (custom_map->tag == tag))
{
uint32_t ptr_aligned, tmp;
+ void *ret;
custom_map->buffer = malloc(size + 0x1000);
ptr_aligned = (((u32)custom_map->buffer) + 0xFFF) & ~0xFFF;
if (svcControlMemory(&tmp, (void *)custom_map->target_map, (void *)ptr_aligned, size, MEMOP_MAP, 0x3) < 0)
{
- SysPrintf("could not map memory @0x%08X\n", custom_map->target_map);
+ LogErr("could not map memory @0x%08X\n", custom_map->target_map);
exit(1);
}
- return (void *)custom_map->target_map;
+ ret = (void *)custom_map->target_map;
+ memset(ret, 0, size);
+ return ret;
}
}
}
- return malloc(size);
+ return calloc(size, 1);
}
void pl_3ds_munmap(void *ptr, size_t size, enum psxMapTag tag)
typedef struct
{
void *buffer;
- uint32_t target_map;
size_t size;
enum psxMapTag tag;
+ int used;
} psx_map_t;
-void *addr = NULL;
+static void *addr = NULL;
psx_map_t custom_psx_maps[] = {
- { NULL, NULL, 0x210000, MAP_TAG_RAM }, // 0x80000000
- { NULL, NULL, 0x010000, MAP_TAG_OTHER }, // 0x1f800000
- { NULL, NULL, 0x080000, MAP_TAG_OTHER }, // 0x1fc00000
- { NULL, NULL, 0x800000, MAP_TAG_LUTS }, // 0x08000000
- { NULL, NULL, 0x200000, MAP_TAG_VRAM }, // 0x00000000
+ { NULL, 0x800000, MAP_TAG_LUTS },
+ { NULL, 0x080000, MAP_TAG_OTHER },
+ { NULL, 0x010000, MAP_TAG_OTHER },
+ { NULL, 0x201000, MAP_TAG_VRAM },
+ { NULL, 0x802000, MAP_TAG_VRAM }, // enhanced renderer
+ { NULL, 0x210000, MAP_TAG_RAM },
};
int init_vita_mmap()
addr = malloc(64 * 1024 * 1024);
if (addr == NULL)
return -1;
- tmpaddr = ((u32)(addr + 0xFFFFFF)) & ~0xFFFFFF;
- custom_psx_maps[0].buffer = tmpaddr + 0x2000000;
- custom_psx_maps[1].buffer = tmpaddr + 0x1800000;
- custom_psx_maps[2].buffer = tmpaddr + 0x1c00000;
- custom_psx_maps[3].buffer = tmpaddr + 0x0000000;
+ tmpaddr = (void *)(((size_t)addr + 0xFFFFFF) & ~0xFFFFFF);
+ custom_psx_maps[0].buffer = tmpaddr + 0x0000000;
+ custom_psx_maps[1].buffer = tmpaddr + 0x0800000;
+ custom_psx_maps[2].buffer = tmpaddr + 0x0880000;
+ custom_psx_maps[3].buffer = tmpaddr + 0x0900000;
custom_psx_maps[4].buffer = tmpaddr + 0x1000000;
+ custom_psx_maps[5].buffer = tmpaddr + 0x2000000;
+ memset(tmpaddr, 0, 0x2210000);
#if 0
for(n = 0; n < 5; n++){
sceClibPrintf("addr reserved %x\n",custom_psx_maps[n].buffer);
void deinit_vita_mmap()
{
+ size_t i;
+ for (i = 0; i < sizeof(custom_psx_maps) / sizeof(custom_psx_maps[0]); i++) {
+ custom_psx_maps[i].buffer = NULL;
+ custom_psx_maps[i].used = 0;
+ }
free(addr);
}
for (; custom_map->size; custom_map++)
{
- if ((custom_map->size == size) && (custom_map->tag == tag))
+ if (custom_map->size == size && custom_map->tag == tag && !custom_map->used)
{
+ custom_map->used = 1;
return custom_map->buffer;
}
}
- return malloc(size);
+ return calloc(size, 1);
}
void pl_vita_munmap(void *ptr, size_t size, enum psxMapTag tag)
{
if ((custom_map->buffer == ptr))
{
+ custom_map->used = 0;
return;
}
}
.pl_vout_close = vout_close,
.mmap = pl_mmap,
.munmap = pl_munmap,
+ .gpu_state_change = gpu_state_change,
/* from psxcounters */
.gpu_hcnt = &hSyncCount,
.gpu_frame_count = &frame_counter,
void pl_frame_limit(void)
{
/* called once per frame, make psxCpu->Execute() above return */
- stop = 1;
+ stop++;
}
void pl_timing_prepare(int is_pal)
}
}
-void pl_update_gun(int *xn, int *yn, int *xres, int *yres, int *in)
+//Percentage distance of screen to adjust for Konami Gun
+static float KonamiGunAdjustX = 0;
+static float KonamiGunAdjustY = 0;
+
+void pl_gun_byte2(int port, unsigned char byte)
{
+ int irq_count = 4;
+ float justifier_multiplier = 0;
+ int justifier_width = psx_w;
+ int justifier_height = psx_h;
+ int justifier_offscreen = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN);
+ int justifier_reload = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD);
+
+ if (justifier_width == 256)
+ justifier_multiplier = is_pal_mode ? .157086f : .158532f;
+ else if (justifier_width == 320)
+ justifier_multiplier = is_pal_mode ? .196358f : .198166f;
+ else if (justifier_width == 384)
+ justifier_multiplier = is_pal_mode ? .224409f : .226475f;
+ else if (justifier_width == 512)
+ justifier_multiplier = is_pal_mode ? .314173f : .317065f;
+ else // (justifier_width == 640)
+ justifier_multiplier = is_pal_mode ? .392717f : .396332f;
+
+ int gunx = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
+ int guny = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
+
+ //Default offset of +105 for X and -12 for Y is chosen to obtain alignment in Die Hard Trilogy, which has no calibration feature
+ int gunx_scaled = ((gunx + 32767.0f) / 65534.0f + KonamiGunAdjustX) * justifier_width / justifier_multiplier + 105.0f;
+ int guny_scaled = ((guny + 32767.0f) / 65534.0f + KonamiGunAdjustY) * justifier_height - 12.0f;
+
+ if ((byte & 0x10) && !justifier_offscreen && !justifier_reload)
+ {
+ psxScheduleIrq10(irq_count, gunx_scaled, guny_scaled);
+ }
}
/* sound calls */
drv->feed = snd_feed;
}
-#define RETRO_DEVICE_PSE_STANDARD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
-#define RETRO_DEVICE_PSE_ANALOG RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 0)
-#define RETRO_DEVICE_PSE_DUALSHOCK RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 1)
-#define RETRO_DEVICE_PSE_NEGCON RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 2)
-#define RETRO_DEVICE_PSE_GUNCON RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 0)
-#define RETRO_DEVICE_PSE_MOUSE RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
+#define RETRO_DEVICE_PSE_STANDARD RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_JOYPAD, 0)
+#define RETRO_DEVICE_PSE_ANALOG RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 0)
+#define RETRO_DEVICE_PSE_DUALSHOCK RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 1)
+#define RETRO_DEVICE_PSE_NEGCON RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_ANALOG, 2)
+#define RETRO_DEVICE_PSE_GUNCON RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 0)
+#define RETRO_DEVICE_PSE_JUSTIFIER RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_LIGHTGUN, 1)
+#define RETRO_DEVICE_PSE_MOUSE RETRO_DEVICE_SUBCLASS(RETRO_DEVICE_MOUSE, 0)
static char *get_pse_pad_label[] = {
"none", "mouse", "negcon", "konami gun", "standard", "analog", "guncon", "dualshock"
};
-static const struct retro_controller_description pads[7] =
+static const struct retro_controller_description pads[8] =
{
- { "standard", RETRO_DEVICE_JOYPAD },
- { "analog", RETRO_DEVICE_PSE_ANALOG },
- { "dualshock", RETRO_DEVICE_PSE_DUALSHOCK },
- { "negcon", RETRO_DEVICE_PSE_NEGCON },
- { "guncon", RETRO_DEVICE_PSE_GUNCON },
- { "mouse", RETRO_DEVICE_PSE_MOUSE },
+ { "standard", RETRO_DEVICE_JOYPAD },
+ { "analog", RETRO_DEVICE_PSE_ANALOG },
+ { "dualshock", RETRO_DEVICE_PSE_DUALSHOCK },
+ { "negcon", RETRO_DEVICE_PSE_NEGCON },
+ { "guncon", RETRO_DEVICE_PSE_GUNCON },
+ { "konami gun", RETRO_DEVICE_PSE_JUSTIFIER },
+ { "mouse", RETRO_DEVICE_PSE_MOUSE },
{ NULL, 0 },
};
"pcsx_rearmed_negcon_deadzone",
"pcsx_rearmed_negcon_response",
"pcsx_rearmed_input_sensitivity",
+ "pcsx_rearmed_crosshair1",
+ "pcsx_rearmed_crosshair2",
+ "pcsx_rearmed_konamigunadjustx",
+ "pcsx_rearmed_konamigunadjusty",
"pcsx_rearmed_gunconadjustx",
"pcsx_rearmed_gunconadjusty",
"pcsx_rearmed_gunconadjustratiox",
case RETRO_DEVICE_PSE_GUNCON:
in_type[port] = PSE_PAD_TYPE_GUNCON;
break;
+ case RETRO_DEVICE_PSE_JUSTIFIER:
+ in_type[port] = PSE_PAD_TYPE_GUN;
+ break;
case RETRO_DEVICE_NONE:
default:
in_type[port] = PSE_PAD_TYPE_NONE;
memset(info, 0, sizeof(*info));
info->library_name = "PCSX-ReARMed";
info->library_version = "r23l" GIT_VERSION;
- info->valid_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd";
+ info->valid_extensions = "bin|cue|img|mdf|pbp|toc|cbn|m3u|chd|iso|exe";
info->need_fullpath = true;
}
void retro_get_system_av_info(struct retro_system_av_info *info)
{
- unsigned geom_height = vout_height > 0 ? vout_height : 240;
- unsigned geom_width = vout_width > 0 ? vout_width : 320;
+ unsigned geom_height = vout_height;
+ unsigned geom_width = vout_width;
memset(info, 0, sizeof(*info));
info->timing.fps = is_pal_mode ? 50.0 : 60.0;
return;
if (fp->pos > r_size)
- SysPrintf("ERROR: save buffer overflow detected\n");
+ LogErr("ERROR: save buffer overflow detected\n");
else if (fp->is_write && fp->pos < r_size)
// make sure we don't save trash in leftover space
memset(fp->buf + fp->pos, 0, r_size - fp->pos);
bool retro_serialize(void *data, size_t size)
{
- int ret = SaveState(data);
+ int ret;
+ CdromFrontendId = disk_current_index;
+ ret = SaveState(data);
return ret == 0 ? true : false;
}
+static bool disk_set_image_index(unsigned int index);
+
bool retro_unserialize(const void *data, size_t size)
{
- int ret = LoadState(data);
- return ret == 0 ? true : false;
+ int ret;
+ CdromFrontendId = -1;
+ ret = LoadState(data);
+ if (ret)
+ return false;
+ if (CdromFrontendId != -1 && CdromFrontendId != disk_current_index)
+ disk_set_image_index(CdromFrontendId);
+ return true;
}
/* cheats */
void retro_cheat_set(unsigned index, bool enabled, const char *code)
{
- char buf[256];
- int ret;
+ int ret = -1;
+ char *buf;
- // cheat funcs are destructive, need a copy..
- strncpy(buf, code, sizeof(buf));
- buf[sizeof(buf) - 1] = 0;
+ // cheat funcs are destructive, need a copy...
+ buf = strdup(code);
+ if (buf == NULL)
+ goto finish;
//Prepare buffered cheat for PCSX's AddCheat fucntion.
int cursor = 0;
else
ret = AddCheat("", buf);
+finish:
if (ret != 0)
- SysPrintf("Failed to set cheat %#u\n", index);
+ LogErr("Failed to set cheat %#u\n", index);
else if (index < NumCheats)
Cheats[index].Enabled = enabled;
+ free(buf);
}
// just in case, maybe a win-rt port in the future?
static unsigned int disk_initial_index;
static char disk_initial_path[PATH_MAX];
static bool disk_ejected;
-static unsigned int disk_current_index;
static unsigned int disk_count;
static struct disks_state
{
if (disks[index].fname == NULL)
{
- SysPrintf("missing disk #%u\n", index);
+ LogErr("missing disk #%u\n", index);
CDR_shutdown();
// RetroArch specifies "no disk" with index == count,
return true;
}
- SysPrintf("switching to disk %u: \"%s\" #%d\n", index,
+ LogErr("switching to disk %u: \"%s\" #%d\n", index,
disks[index].fname, disks[index].internal_index);
cdrIsoMultidiskSelect = disks[index].internal_index;
set_cd_image(disks[index].fname);
if (ReloadCdromPlugin() < 0)
{
- SysPrintf("failed to load cdr plugin\n");
+ LogErr("failed to load cdr plugin\n");
return false;
}
if (CDR_open() < 0)
{
- SysPrintf("failed to open cdr plugin\n");
+ LogErr("failed to open cdr plugin\n");
return false;
}
#endif
}
+static void show_notification(const char *msg_str,
+ unsigned duration_ms, unsigned priority)
+{
+ if (msg_interface_version >= 1)
+ {
+ struct retro_message_ext msg = {
+ msg_str,
+ duration_ms,
+ 3,
+ RETRO_LOG_WARN,
+ RETRO_MESSAGE_TARGET_ALL,
+ RETRO_MESSAGE_TYPE_NOTIFICATION,
+ -1
+ };
+ environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE_EXT, &msg);
+ }
+ else
+ {
+ struct retro_message msg = {
+ msg_str,
+ 180
+ };
+ environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
+ }
+}
+
static void retro_audio_buff_status_cb(
bool active, unsigned occupancy, bool underrun_likely)
{
size_t i;
unsigned int cd_index = 0;
bool is_m3u = (strcasestr(info->path, ".m3u") != NULL);
+ bool is_exe = (strcasestr(info->path, ".exe") != NULL);
+ int ret;
struct retro_input_descriptor desc[] = {
#define JOYP(port) \
{ port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER, "Gun Trigger" }, \
{ port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD, "Gun Reload" }, \
{ port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A, "Gun Aux A" }, \
- { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_B, "Gun Aux B" },
+ { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_B, "Gun Aux B" }, \
+ { port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START, "Gun Start" },
JOYP(0)
JOYP(1)
if (info == NULL || info->path == NULL)
{
- SysPrintf("info->path required\n");
+ LogErr("info->path required\n");
return false;
}
{
if (!read_m3u(info->path))
{
- log_cb(RETRO_LOG_INFO, "failed to read m3u file\n");
+ LogErr("failed to read m3u file\n");
return false;
}
}
/* have to reload after set_cd_image for correct cdr plugin */
if (LoadPlugins() == -1)
{
- log_cb(RETRO_LOG_INFO, "failed to load plugins\n");
+ LogErr("failed to load plugins\n");
return false;
}
if (OpenPlugins() == -1)
{
- log_cb(RETRO_LOG_INFO, "failed to open plugins\n");
+ LogErr("failed to open plugins\n");
return false;
}
if (ReloadCdromPlugin() < 0)
{
- log_cb(RETRO_LOG_INFO, "failed to reload cdr plugins\n");
+ LogErr("failed to reload cdr plugins\n");
return false;
}
if (CDR_open() < 0)
{
- log_cb(RETRO_LOG_INFO, "failed to open cdr plugin\n");
+ LogErr("failed to open cdr plugin\n");
return false;
}
}
plugin_call_rearmed_cbs();
/* dfinput_activate(); */
- if (CheckCdrom() == -1)
+ if (!is_exe && CheckCdrom() == -1)
{
- log_cb(RETRO_LOG_INFO, "unsupported/invalid CD image: %s\n", info->path);
+ LogErr("unsupported/invalid CD image: %s\n", info->path);
return false;
}
SysReset();
- if (LoadCdrom() == -1)
+ if (is_exe)
+ ret = Load(info->path);
+ else
+ ret = LoadCdrom();
+ if (ret != 0)
{
- log_cb(RETRO_LOG_INFO, "could not load CD\n");
+ LogErr("could not load %s (%d)\n", is_exe ? "exe" : "CD", ret);
return false;
}
emu_on_new_cd(0);
set_retro_memmap();
retro_set_audio_buff_status_cb();
+ if (check_unsatisfied_libcrypt())
+ show_notification("LibCrypt protected game with missing SBI detected", 3000, 3);
+
return true;
}
};
#define RETRO_PSX_MAP_LEN (sizeof(retro_psx_map) / sizeof(retro_psx_map[0]))
-//Percentage distance of screen to adjust
+//Percentage distance of screen to adjust for Guncon
static int GunconAdjustX = 0;
static int GunconAdjustY = 0;
-//Used when out by a percentage
+//Used when out by a percentage with Guncon
static float GunconAdjustRatioX = 1;
static float GunconAdjustRatioY = 1;
in_enable_vibration = 1;
}
+ var.value = NULL;
+ var.key = "pcsx_rearmed_analog_combo";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "l1+r1+select") == 0)
+ in_dualshock_analog_combo = (1 << RETRO_DEVICE_ID_JOYPAD_L) |
+ (1 << RETRO_DEVICE_ID_JOYPAD_R) | (1 << RETRO_DEVICE_ID_JOYPAD_SELECT);
+ else if (strcmp(var.value, "l1+r1+start") == 0)
+ in_dualshock_analog_combo = (1 << RETRO_DEVICE_ID_JOYPAD_L) |
+ (1 << RETRO_DEVICE_ID_JOYPAD_R) | (1 << RETRO_DEVICE_ID_JOYPAD_START);
+ else if (strcmp(var.value, "l1+r1+l3") == 0)
+ in_dualshock_analog_combo = (1 << RETRO_DEVICE_ID_JOYPAD_L) |
+ (1 << RETRO_DEVICE_ID_JOYPAD_R) | (1 << RETRO_DEVICE_ID_JOYPAD_L3);
+ else if (strcmp(var.value, "l1+r1+r3") == 0)
+ in_dualshock_analog_combo = (1 << RETRO_DEVICE_ID_JOYPAD_L) |
+ (1 << RETRO_DEVICE_ID_JOYPAD_R) | (1 << RETRO_DEVICE_ID_JOYPAD_R3);
+ else if (strcmp(var.value, "l3+r3") == 0)
+ in_dualshock_analog_combo = (1 << RETRO_DEVICE_ID_JOYPAD_L3) |
+ (1 << RETRO_DEVICE_ID_JOYPAD_R3);
+ else
+ in_dualshock_analog_combo = 0;
+ }
+
var.value = NULL;
var.key = "pcsx_rearmed_dithering";
#ifdef GPU_NEON
var.value = NULL;
- var.key = "pcsx_rearmed_neon_interlace_enable";
+ var.key = "pcsx_rearmed_neon_interlace_enable_v2";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
pl_rearmed_cbs.gpu_neon.allow_interlace = 0;
else if (strcmp(var.value, "enabled") == 0)
pl_rearmed_cbs.gpu_neon.allow_interlace = 1;
+ else // auto
+ pl_rearmed_cbs.gpu_neon.allow_interlace = 2;
}
var.value = NULL;
}
#endif
- var.value = NULL;
- var.key = "pcsx_rearmed_duping_enable";
-
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "disabled") == 0)
- duping_enable = false;
- else if (strcmp(var.value, "enabled") == 0)
- duping_enable = true;
- }
-
var.value = NULL;
var.key = "pcsx_rearmed_display_internal_fps";
{
R3000Acpu *prev_cpu = psxCpu;
-#if defined(LIGHTREC)
- bool can_use_dynarec = found_bios;
-#else
- bool can_use_dynarec = 1;
-#endif
#ifdef _3DS
if (!__ctr_svchax)
Config.Cpu = CPU_INTERPRETER;
else
#endif
- if (strcmp(var.value, "disabled") == 0 || !can_use_dynarec)
+ if (strcmp(var.value, "disabled") == 0)
Config.Cpu = CPU_INTERPRETER;
else if (strcmp(var.value, "enabled") == 0)
Config.Cpu = CPU_DYNAREC;
Config.icache_emulation = 1;
}
+ var.value = NULL;
+ var.key = "pcsx_rearmed_exception_emulation";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "enabled") == 0)
+ Config.PreciseExceptions = 1;
+ else
+ Config.PreciseExceptions = 0;
+ }
+
psxCpu->ApplyConfig();
// end of CPU emu config
spu_config.iUseInterpolation = 0;
}
+#if P_HAVE_PTHREAD
var.value = NULL;
var.key = "pcsx_rearmed_spu_thread";
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
else
spu_config.iUseThread = 0;
}
+#endif
-#ifndef _WIN32
- var.value = NULL;
- var.key = "pcsx_rearmed_async_cd";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- if (strcmp(var.value, "async") == 0)
- {
- Config.AsyncCD = 1;
- Config.CHD_Precache = 0;
- }
- else if (strcmp(var.value, "sync") == 0)
- {
- Config.AsyncCD = 0;
- Config.CHD_Precache = 0;
- }
- else if (strcmp(var.value, "precache") == 0)
- {
- Config.AsyncCD = 0;
- Config.CHD_Precache = 1;
- }
+#if 0 // currently disabled, see USE_READ_THREAD in libpcsxcore/cdriso.c
+ if (P_HAVE_PTHREAD) {
+ var.value = NULL;
+ var.key = "pcsx_rearmed_async_cd";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "async") == 0)
+ {
+ Config.AsyncCD = 1;
+ Config.CHD_Precache = 0;
+ }
+ else if (strcmp(var.value, "sync") == 0)
+ {
+ Config.AsyncCD = 0;
+ Config.CHD_Precache = 0;
+ }
+ else if (strcmp(var.value, "precache") == 0)
+ {
+ Config.AsyncCD = 0;
+ Config.CHD_Precache = 1;
+ }
+ }
}
#endif
if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
{
if (strcmp(var.value, "disabled") == 0)
- Config.GpuListWalking = 0;
+ Config.GpuListWalking = 0;
else if (strcmp(var.value, "enabled") == 0)
- Config.GpuListWalking = 1;
+ Config.GpuListWalking = 1;
else // auto
- Config.GpuListWalking = -1;
+ Config.GpuListWalking = -1;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_screen_centering";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "game") == 0)
+ pl_rearmed_cbs.screen_centering_type = 1;
+ else if (strcmp(var.value, "borderless") == 0)
+ pl_rearmed_cbs.screen_centering_type = 2;
+ else if (strcmp(var.value, "manual") == 0)
+ pl_rearmed_cbs.screen_centering_type = 3;
+ else // auto
+ pl_rearmed_cbs.screen_centering_type = 0;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_screen_centering_x";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ pl_rearmed_cbs.screen_centering_x = atoi(var.value);
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_screen_centering_y";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ pl_rearmed_cbs.screen_centering_y = atoi(var.value);
}
#ifdef THREAD_RENDERING
}
#endif // GPU_UNAI
+ var.value = NULL;
+ var.key = "pcsx_rearmed_crosshair1";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "disabled") == 0)
+ in_enable_crosshair[0] = 0;
+ else if (strcmp(var.value, "blue") == 0)
+ in_enable_crosshair[0] = 0x1F;
+ else if (strcmp(var.value, "green") == 0)
+ in_enable_crosshair[0] = 0x7E0;
+ else if (strcmp(var.value, "red") == 0)
+ in_enable_crosshair[0] = 0xF800;
+ else if (strcmp(var.value, "white") == 0)
+ in_enable_crosshair[0] = 0xFFFF;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_crosshair2";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ if (strcmp(var.value, "disabled") == 0)
+ in_enable_crosshair[1] = 0;
+ else if (strcmp(var.value, "blue") == 0)
+ in_enable_crosshair[1] = 0x1F;
+ else if (strcmp(var.value, "green") == 0)
+ in_enable_crosshair[1] = 0x7E0;
+ else if (strcmp(var.value, "red") == 0)
+ in_enable_crosshair[1] = 0xF800;
+ else if (strcmp(var.value, "white") == 0)
+ in_enable_crosshair[1] = 0xFFFF;
+ }
+
//This adjustment process gives the user the ability to manually align the mouse up better
//with where the shots are in the emulator.
+ var.value = NULL;
+ var.key = "pcsx_rearmed_konamigunadjustx";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ KonamiGunAdjustX = atof(var.value) / 100.0f;
+ }
+
+ var.value = NULL;
+ var.key = "pcsx_rearmed_konamigunadjusty";
+
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ KonamiGunAdjustY = atof(var.value) / 100.0f;
+ }
+
var.value = NULL;
var.key = "pcsx_rearmed_gunconadjustx";
mouse_sensitivity = atof(var.value);
}
+ if (found_bios)
+ {
+ var.value = NULL;
+ var.key = "pcsx_rearmed_show_bios_bootlogo";
+ if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
+ {
+ Config.SlowBoot = 0;
+ if (strcmp(var.value, "enabled") == 0)
+ Config.SlowBoot = 1;
+ }
+ }
+
if (in_flight)
{
// inform core things about possible config changes
/* dfinput_activate(); */
}
- else
- {
- //not yet running
-
- //bootlogo display hack
- if (found_bios)
- {
- var.value = NULL;
- var.key = "pcsx_rearmed_show_bios_bootlogo";
- if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var) && var.value)
- {
- Config.SlowBoot = 0;
- rebootemu = 0;
- if (strcmp(var.value, "enabled") == 0)
- {
- Config.SlowBoot = 1;
- rebootemu = 1;
- }
- }
- }
- }
update_option_visibility();
}
static void update_input_guncon(int port, int ret)
{
//ToDo:
- //Core option for cursors for both players
//Separate pointer and lightgun control types
//Mouse range is -32767 -> 32767
//1% is about 655
//Use the left analog stick field to store the absolute coordinates
- //Fix cursor to top-left when gun is detected as "offscreen"
+
+ int gunx = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
+ int guny = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
+
+ //Have the Libretro API let /libpcsxcore/plugins.c know when the lightgun is pointed offscreen
+ //Offscreen value is chosen to be well out of range of any possible scaling done via core options
if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_IS_OFFSCREEN) || input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD))
{
- in_analog_left[port][0] = -32767;
- in_analog_left[port][1] = -32767;
+ in_analog_left[port][0] = 65536;
+ in_analog_left[port][1] = 65536;
}
else
{
- int gunx = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_X);
- int guny = input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_SCREEN_Y);
-
- in_analog_left[port][0] = (gunx * GunconAdjustRatioX) + (GunconAdjustX * 655);
- in_analog_left[port][1] = (guny * GunconAdjustRatioY) + (GunconAdjustY * 655);
+ in_analog_left[port][0] = ((gunx * GunconAdjustRatioX) + (GunconAdjustX * 655)) / 64 + 512;
+ in_analog_left[port][1] = ((guny * GunconAdjustRatioY) + (GunconAdjustY * 655)) / 64 + 512;
}
//GUNCON has 3 controls, Trigger,A,B which equal Circle,Start,Cross
}
+static void update_input_justifier(int port, int ret)
+{
+ //ToDo:
+ //Separate pointer and lightgun control types
+
+ //RetroArch lightgun range is -32767 -> 32767 on both axes (positive Y is down)
+
+ //JUSTIFIER has 3 controls, Trigger,Special,Start which equal Square,Cross,Start
+
+ // Trigger
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_TRIGGER) || input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_RELOAD))
+ in_keystate[port] |= (1 << DKEY_SQUARE);
+
+ // Special
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_AUX_A))
+ in_keystate[port] |= (1 << DKEY_CROSS);
+
+ // Start
+ if (input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, RETRO_DEVICE_ID_LIGHTGUN_START))
+ in_keystate[port] |= (1 << DKEY_START);
+
+}
+
static void update_input_negcon(int port, int ret)
{
int lsx;
static void update_input(void)
{
- // reset all keystate, query libretro for keystate
int i;
int j;
+ // reset all keystate, query libretro for keystate
for (i = 0; i < PORTS_NUMBER; i++)
{
- int16_t ret = 0;
+ int32_t ret = 0;
int type = in_type[i];
in_keystate[i] = 0;
continue;
if (libretro_supports_bitmasks)
+ {
ret = input_state_cb(i, RETRO_DEVICE_JOYPAD, 0, RETRO_DEVICE_ID_JOYPAD_MASK);
+ // undo int16 sign extension (why input_state_cb returns int16 in the first place?)
+ ret &= (1 << (RETRO_DEVICE_ID_JOYPAD_R3 + 1)) - 1;
+ }
else
{
for (j = 0; j < (RETRO_DEVICE_ID_JOYPAD_R3 + 1); j++)
case PSE_PAD_TYPE_GUNCON:
update_input_guncon(i, ret);
break;
+ case PSE_PAD_TYPE_GUN:
+ update_input_justifier(i, ret);
+ break;
case PSE_PAD_TYPE_NEGCON:
update_input_negcon(i, ret);
break;
update_input_mouse(i, ret);
break;
default:
- // Query digital inputs
+ // dualshock ANALOG toggle?
+ if (type == PSE_PAD_TYPE_ANALOGPAD && in_dualshock_analog_combo != 0
+ && ret == in_dualshock_analog_combo)
+ {
+ if (!in_dualshock_toggling)
+ {
+ int state = padToggleAnalog(i);
+ char msg[32];
+ snprintf(msg, sizeof(msg), "ANALOG %s", state ? "ON" : "OFF");
+ show_notification(msg, 800, 1);
+ in_dualshock_toggling = true;
+ }
+ return;
+ }
+ in_dualshock_toggling = false;
+
+ // Set digital inputs
for (j = 0; j < RETRO_PSX_MAP_LEN; j++)
if (ret & (1 << j))
in_keystate[i] |= retro_psx_map[j];
{
rebootemu = 0;
SysReset();
- if (!Config.HLE && !Config.SlowBoot)
- {
- // skip BIOS logos
- psxRegs.pc = psxRegs.GPR.n.ra;
- }
- return;
+ if (Config.HLE)
+ LoadCdrom();
}
+ set_vout_fb();
print_internal_fps();
/* Check whether current frame should
frameskip_counter = 0;
}
- video_cb((vout_fb_dirty || !vout_can_dupe || !duping_enable) ? vout_buf_ptr : NULL,
- vout_width, vout_height, vout_width * 2);
+ video_cb((vout_fb_dirty || !vout_can_dupe) ? vout_buf_ptr : NULL,
+ vout_width, vout_height, vout_pitch * 2);
vout_fb_dirty = 0;
-
- set_vout_fb();
}
-static bool try_use_bios(const char *path)
+static bool try_use_bios(const char *path, bool preferred_only)
{
long size;
const char *name;
size = ftell(fp);
fclose(fp);
- if (size != 512 * 1024)
- return false;
-
name = strrchr(path, SLASH);
if (name++ == NULL)
name = path;
+
+ if (preferred_only && size != 512 * 1024)
+ return false;
+ if (size != 512 * 1024 && size != 4 * 1024 * 1024)
+ return false;
+ if (strstr(name, "unirom"))
+ return false;
+ // jp bios have an addidional region check
+ if (preferred_only && (strcasestr(name, "00.") || strcasestr(name, "j.bin")))
+ return false;
+
snprintf(Config.Bios, sizeof(Config.Bios), "%s", name);
return true;
}
static bool find_any_bios(const char *dirpath, char *path, size_t path_size)
{
+ static const char *substr_pref[] = { "scph", "ps" };
+ static const char *substr_alt[] = { "scph", "ps", "openbios" };
DIR *dir;
struct dirent *ent;
bool ret = false;
+ size_t i;
dir = opendir(dirpath);
if (dir == NULL)
return false;
+ // try to find a "better" bios
while ((ent = readdir(dir)))
{
- if ((strncasecmp(ent->d_name, "scph", 4) != 0) && (strncasecmp(ent->d_name, "psx", 3) != 0))
- continue;
+ for (i = 0; i < sizeof(substr_pref) / sizeof(substr_pref[0]); i++)
+ {
+ const char *substr = substr_pref[i];
+ if ((strncasecmp(ent->d_name, substr, strlen(substr)) != 0))
+ continue;
+ snprintf(path, path_size, "%s%c%s", dirpath, SLASH, ent->d_name);
+ ret = try_use_bios(path, true);
+ if (ret)
+ goto finish;
+ }
+ }
- snprintf(path, path_size, "%s%c%s", dirpath, SLASH, ent->d_name);
- ret = try_use_bios(path);
- if (ret)
- break;
+ // another pass to look for anything fitting, even ps2 bios
+ rewinddir(dir);
+ while ((ent = readdir(dir)))
+ {
+ for (i = 0; i < sizeof(substr_alt) / sizeof(substr_alt[0]); i++)
+ {
+ const char *substr = substr_alt[i];
+ if ((strncasecmp(ent->d_name, substr, strlen(substr)) != 0))
+ continue;
+ snprintf(path, path_size, "%s%c%s", dirpath, SLASH, ent->d_name);
+ ret = try_use_bios(path, false);
+ if (ret)
+ goto finish;
+ }
}
+
+
+finish:
closedir(dir);
return ret;
}
{
if (strlen(dir) + strlen(CARD2_FILE) + 2 > sizeof(Config.Mcd2))
{
- SysPrintf("Path '%s' is too long. Cannot use memcard 2. Use a shorter path.\n", dir);
+ LogErr("Path '%s' is too long. Cannot use memcard 2. Use a shorter path.\n", dir);
ret = -1;
}
else
}
else
{
- SysPrintf("Could not get save directory! Could not create memcard 2.");
+ LogErr("Could not get save directory! Could not create memcard 2.");
ret = -1;
}
}
for (i = 0; i < sizeof(bios) / sizeof(bios[0]); i++)
{
snprintf(path, sizeof(path), "%s%c%s.bin", dir, SLASH, bios[i]);
- found_bios = try_use_bios(path);
+ found_bios = try_use_bios(path, true);
if (found_bios)
break;
}
if (!found_bios)
{
const char *msg_str;
+ unsigned duration;
if (useHLE)
{
- msg_str = "BIOS set to \'hle\' in core options - real BIOS will be ignored";
+ msg_str = "BIOS set to \'hle\'";
SysPrintf("Using HLE BIOS.\n");
+ // shorter as the user probably intentionally wants to use HLE
+ duration = 700;
}
else
{
msg_str = "No PlayStation BIOS file found - add for better compatibility";
SysPrintf("No BIOS files found.\n");
+ duration = 3000;
}
-
- if (msg_interface_version >= 1)
- {
- struct retro_message_ext msg = {
- msg_str,
- 3000,
- 3,
- RETRO_LOG_WARN,
- RETRO_MESSAGE_TARGET_ALL,
- RETRO_MESSAGE_TYPE_NOTIFICATION,
- -1
- };
- environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE_EXT, &msg);
- }
- else
- {
- struct retro_message msg = {
- msg_str,
- 180
- };
- environ_cb(RETRO_ENVIRONMENT_SET_MESSAGE, &msg);
- }
+ show_notification(msg_str, duration, 2);
}
}
ret |= emu_core_init();
if (ret != 0)
{
- SysPrintf("PCSX init failed.\n");
+ LogErr("PCSX init failed.\n");
exit(1);
}
#ifdef _3DS
vout_buf = linearMemAlign(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2, 0x80);
-#elif defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L) && !defined(VITA) && !defined(__SWITCH__)
+#elif defined(_POSIX_C_SOURCE) && (_POSIX_C_SOURCE >= 200112L) && P_HAVE_POSIX_MEMALIGN
if (posix_memalign(&vout_buf, 16, VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2) != 0)
vout_buf = (void *) 0;
+ else
+ memset(vout_buf, 0, VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2);
#else
- vout_buf = malloc(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT * 2);
+ vout_buf = calloc(VOUT_MAX_WIDTH * VOUT_MAX_HEIGHT, 2);
#endif
vout_buf_ptr = vout_buf;
loadPSXBios();
environ_cb(RETRO_ENVIRONMENT_GET_CAN_DUPE, &vout_can_dupe);
+ if (!vout_can_dupe)
+ LogWarn("CAN_DUPE reports false\n");
disk_initial_index = 0;
disk_initial_path[0] = '\0';
#endif
pl_rearmed_cbs.gpu_peops.iUseDither = 1;
pl_rearmed_cbs.gpu_peops.dwActFixes = GPU_PEOPS_OLD_FRAME_SKIP;
- spu_config.iUseFixedUpdates = 1;
SaveFuncs.open = save_open;
SaveFuncs.read = save_read;
if (log_cb)
log_cb(RETRO_LOG_DEBUG, "%s", msg);
}
+
+// vim:sw=3:ts=3:expandtab