static retro_input_state_t input_state_cb;
static retro_environment_t environ_cb;
static retro_audio_sample_batch_t audio_batch_cb;
-static struct retro_rumble_interface rumble;
+static retro_set_rumble_state_t rumble_cb;
static struct retro_log_callback logging;
static retro_log_printf_t log_cb;
void plat_trigger_vibrate(int pad, int low, int high)
{
- if(in_enable_vibration)
+ if (!rumble_cb)
+ return;
+
+ if (in_enable_vibration)
{
- rumble.set_rumble_state(pad, RETRO_RUMBLE_STRONG, high << 8);
- rumble.set_rumble_state(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);
+ rumble_cb(pad, RETRO_RUMBLE_STRONG, high << 8);
+ rumble_cb(pad, RETRO_RUMBLE_WEAK, low ? 0xffff : 0x0);
}
}
{ "pcsx_rearmed_frameskip", "Frameskip; 0|1|2|3" },
{ "pcsx_rearmed_region", "Region; auto|NTSC|PAL" },
{ "pcsx_rearmed_memcard2", "Enable second memory card; disabled|enabled" },
- { "pcsx_rearmed_pad1type", "Pad 1 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad2type", "Pad 2 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad3type", "Pad 3 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad4type", "Pad 4 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad5type", "Pad 5 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad6type", "Pad 6 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad7type", "Pad 7 Type; default|none|standard|analog|negcon" },
- { "pcsx_rearmed_pad8type", "Pad 8 Type; default|none|standard|analog|negcon" },
+ { "pcsx_rearmed_pad1type", "Pad 1 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad2type", "Pad 2 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad3type", "Pad 3 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad4type", "Pad 4 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad5type", "Pad 5 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad6type", "Pad 6 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad7type", "Pad 7 Type; default|none|standard|analog|dualshock|negcon" },
+ { "pcsx_rearmed_pad8type", "Pad 8 Type; default|none|standard|analog|dualshock|negcon" },
{ "pcsx_rearmed_multitap1", "Multitap 1; auto|disabled|enabled" },
{ "pcsx_rearmed_multitap2", "Multitap 2; auto|disabled|enabled" },
{ "pcsx_rearmed_negcon_deadzone", "NegCon Twist Deadzone (percent); 0|5|10|15|20|25|30" },
if (strcmp(var.value, "standard") == 0)
in_type[port] = PSE_PAD_TYPE_STANDARD;
else if (strcmp(var.value, "analog") == 0)
+ in_type[port] = PSE_PAD_TYPE_ANALOGJOY;
+ else if (strcmp(var.value, "dualshock") == 0)
in_type[port] = PSE_PAD_TYPE_ANALOGPAD;
else if (strcmp(var.value, "negcon") == 0)
in_type[port] = PSE_PAD_TYPE_NEGCON;
return false;
}
- SysReset();
+ /* TODO: Calling SysReset() outside retro_run for some system
+ * causes RetroArch to freeze, e.g Ludo */
+ //SysReset();
+ rebootemu = 1;
if (LoadCdrom() == -1) {
log_cb(RETRO_LOG_INFO, "could not load CD\n");
// reset all keystate, query libretro for keystate
int j;
int lsx;
+ int rsy;
float negcon_twist_amplitude;
+ int negcon_i_rs;
+ int negcon_ii_rs;
for(i = 0; i < PORTS_NUMBER; i++) {
in_keystate[i] = 0;
}
// >> Convert to final 'in_analog' integer value [0,255]
in_analog_right[i][0] = MAX(MIN((int)(negcon_twist_amplitude * 128.0f) + 128, 255), 0);
- // > NeGcon I
+ // > NeGcon I + II
+ // >> Handle right analog stick vertical axis mapping...
+ // - Up (-Y) == accelerate == neGcon I
+ // - Down (+Y) == brake == neGcon II
+ negcon_i_rs = 0;
+ negcon_ii_rs = 0;
+ rsy = input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_RIGHT, RETRO_DEVICE_ID_ANALOG_Y);
+ if (rsy >= 0){
+ // Account for deadzone
+ // (Note: have never encountered a gamepad with significant differences
+ // in deadzone between left/right analog sticks, so use the regular 'twist'
+ // deadzone here)
+ if (rsy > negcon_deadzone){
+ rsy = rsy - negcon_deadzone;
+ } else {
+ rsy = 0;
+ }
+ // Convert to 'in_analog' integer value [0,255]
+ negcon_ii_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
+ } else {
+ if (rsy < -negcon_deadzone){
+ rsy = -1 * (rsy + negcon_deadzone);
+ } else {
+ rsy = 0;
+ }
+ negcon_i_rs = MIN((int)(((float)rsy / (float)(NEGCON_RANGE - negcon_deadzone)) * 255.0f), 255);
+ }
+ // >> NeGcon I
in_analog_right[i][1] = MAX(
- get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2),
- get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B)
+ MAX(
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_R2),
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_B)
+ ),
+ negcon_i_rs
);
- // > NeGcon II
+ // >> NeGcon II
in_analog_left[i][0] = MAX(
- get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2),
- get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y)
+ MAX(
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L2),
+ get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_Y)
+ ),
+ negcon_ii_rs
);
// > NeGcon L
in_analog_left[i][1] = get_analog_button(input_state_cb, i, RETRO_DEVICE_ID_JOYPAD_L);
}
}
// Query analog inputs
- if (in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
+ if (in_type[i] == PSE_PAD_TYPE_ANALOGJOY || in_type[i] == PSE_PAD_TYPE_ANALOGPAD)
{
in_analog_left[i][0] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_X) / 255) + 128, 255);
in_analog_left[i][1] = MIN((input_state_cb(i, RETRO_DEVICE_ANALOG, RETRO_DEVICE_INDEX_ANALOG_LEFT, RETRO_DEVICE_ID_ANALOG_Y) / 255) + 128, 255);
void retro_init(void)
{
+ struct retro_rumble_interface rumble;
const char *bios[] = {
"SCPH101", "SCPH7001", "SCPH5501", "SCPH1001",
"scph101", "scph7001", "scph5501", "scph1001"
environ_cb(RETRO_ENVIRONMENT_GET_CAN_DUPE, &vout_can_dupe);
environ_cb(RETRO_ENVIRONMENT_SET_DISK_CONTROL_INTERFACE, &disk_control);
- environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble);
+
+ rumble_cb = NULL;
+ if (environ_cb(RETRO_ENVIRONMENT_GET_RUMBLE_INTERFACE, &rumble))
+ rumble_cb = rumble.set_rumble_state;
/* Set how much slower PSX CPU runs * 100 (so that 200 is 2 times)
* we have to do this because cache misses and some IO penalties