"disabled",
},
{
- "pcsx_rearmed_pad1type",
- "Pad 1 Type",
- "Pad type for player 1",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "standard",
- },
- {
- "pcsx_rearmed_pad2type",
- "Pad 2 Type",
- "Pad type for player 2",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "standard",
- },
- {
- "pcsx_rearmed_pad3type",
- "Pad 3 Type",
- "Pad type for player 3",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_pad4type",
- "Pad 4 Type",
- "Pad type for player 4",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_pad5type",
- "Pad 5 Type",
- "Pad type for player 5",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad6type",
- "Pad 6 Type",
- "Pad type for player 6",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad7type",
- "Pad 7 Type",
- "Pad type for player 7",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad8type",
- "Pad 8 Type",
- "Pad type for player 8",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_multitap1",
- "Multitap 1",
- "Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
- {
- { "auto", NULL },
- { "disabled", NULL },
- { "enabled", NULL },
- { NULL, NULL },
+ "pcsx_rearmed_input_sensitivity",
+ "Emulated Mouse Sensitivity",
+ "Adjust responsiveness when using mouse controller (Default 1.0).",
+ {
+ { "0.05", NULL },
+ { "0.10", NULL },
+ { "0.15", NULL },
+ { "0.20", NULL },
+ { "0.25", NULL },
+ { "0.30", NULL },
+ { "0.35", NULL },
+ { "0.40", NULL },
+ { "0.45", NULL },
+ { "0.50", NULL },
+ { "0.55", NULL },
+ { "0.60", NULL },
+ { "0.65", NULL },
+ { "0.70", NULL },
+ { "0.75", NULL },
+ { "0.80", NULL },
+ { "0.85", NULL },
+ { "0.90", NULL },
+ { "0.95", NULL },
+ { "1.00", NULL },
+ { "1.05", NULL },
+ { "1.10", NULL },
+ { "1.15", NULL },
+ { "1.20", NULL },
+ { "1.25", NULL },
+ { "1.30", NULL },
+ { "1.35", NULL },
+ { "1.40", NULL },
+ { "1.45", NULL },
+ { "1.50", NULL },
+ { "1.55", NULL },
+ { "1.60", NULL },
+ { "1.65", NULL },
+ { "1.70", NULL },
+ { "1.75", NULL },
+ { "1.80", NULL },
+ { "1.85", NULL },
+ { "1.90", NULL },
+ { "1.95", NULL },
+ { "2.00", NULL },
},
- "auto",
+ "1.00",
},
{
- "pcsx_rearmed_multitap2",
- "Multitap 2",
- "Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
- {
- { "auto", NULL },
- { "disabled", NULL },
- { "enabled", NULL },
+ "pcsx_rearmed_multitap",
+ "Multitap Mode (Restart)",
+ "Sets the playstation multitap peripheral to either controller port 1 or controller port 2 to support of upto 5 players simultaneously, or on both for upto 8 players simultaneously. Option depends on games that has support for multitap feature. Leave option on disabled if not such compatible games to avoid any input-related problems.",
+ {
+ { "disabled", NULL },
+ { "port 1", NULL },
+ { "port 2", NULL },
+ { "ports 1 and 2", NULL },
{ NULL, NULL },
},
- "auto",
+ "disabled",
},
{
"pcsx_rearmed_negcon_deadzone",
{
"pcsx_rearmed_psxclock",
"PSX CPU Clock",
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"Overclock or underclock the PSX clock. Default is 50",
#else
"Overclock or underclock the PSX clock. Default is 57",
{ "100", NULL },
{ NULL, NULL },
},
-#ifdef HAVE_PRE_ARMV7
+#if defined(HAVE_PRE_ARMV7) && !defined(_3DS)
"50",
#else
"57",
{ "enabled", NULL },
{ NULL, NULL},
},
- "enabled",
+ "disabled",
},
{
"pcsx_rearmed_gpu_unai_ilace_force",
},
"disabled",
},
+ {
+ "pcsx_rearmed_gpu_unai_scale_hires",
+ "(GPU) Enable Hi-Res Downscaling",
+ "When enabled, will scale hi-res modes to 320x240, skipping unrendered pixels.",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
#endif /* GPU UNAI Advanced Settings */
+#ifdef THREAD_RENDERING
+ {
+ "pcsx_rearmed_gpu_thread_rendering",
+ "Threaded Rendering",
+ "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
+ {
+ { "disabled", NULL },
+ { "sync", NULL },
+ { "async", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif
{
"pcsx_rearmed_show_bios_bootlogo",
{
"pcsx_rearmed_async_cd",
"CD Access Method (Restart)",
- "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
+ "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
{
- { "sync", "Synchronous" },
- { "async", "Asynchronous" },
+ { "sync", "Synchronous" },
+ { "async", "Asynchronous" },
+ { "precache", "Precache" },
{ NULL, NULL},
},
"sync",