},
"1.00",
},
- {
- "pcsx_rearmed_pad1type",
- "Pad 1 Type",
- "Pad type for player 1",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "standard",
- },
- {
- "pcsx_rearmed_pad2type",
- "Pad 2 Type",
- "Pad type for player 2",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "standard",
- },
- {
- "pcsx_rearmed_pad3type",
- "Pad 3 Type",
- "Pad type for player 3",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_pad4type",
- "Pad 4 Type",
- "Pad type for player 4",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
- {
- "pcsx_rearmed_pad5type",
- "Pad 5 Type",
- "Pad type for player 5",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad6type",
- "Pad 6 Type",
- "Pad type for player 6",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad7type",
- "Pad 7 Type",
- "Pad type for player 7",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },{
- "pcsx_rearmed_pad8type",
- "Pad 8 Type",
- "Pad type for player 8",
- {
- { "standard", NULL },
- { "analog", NULL },
- { "dualshock", NULL },
- { "negcon", NULL },
- { "guncon", NULL },
- { "mouse", NULL },
- { "none", NULL },
- { NULL, NULL },
- },
- "none",
- },
{
"pcsx_rearmed_multitap1",
- "Multitap 1",
+ "Multitap 1 (Restart)",
"Enables/Disables multitap on port 1, allowing upto 5 players in games that permit it.",
{
- { "auto", NULL },
+ { "automatic", NULL },
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
- "auto",
+ "disabled",
},
{
"pcsx_rearmed_multitap2",
- "Multitap 2",
+ "Multitap 2 (Restart)",
"Enables/Disables multitap on port 2, allowing up to 8 players in games that permit it. Multitap 1 has to be enabled for this to work.",
{
- { "auto", NULL },
+ { "automatic", NULL },
{ "disabled", NULL },
{ "enabled", NULL },
{ NULL, NULL },
},
- "auto",
+ "disabled",
},
{
"pcsx_rearmed_negcon_deadzone",
"disabled",
},
#endif /* GPU UNAI Advanced Settings */
+#ifdef THREAD_RENDERING
+ {
+ "pcsx_rearmed_gpu_thread_rendering",
+ "Threaded Rendering",
+ "When enabled, runs GPU commands in a thread. Sync waits for drawing to finish before vsync. Async will not wait unless there's another frame behind it.",
+ {
+ { "disabled", NULL },
+ { "sync", NULL },
+ { "async", NULL },
+ { NULL, NULL},
+ },
+ "disabled",
+ },
+#endif
{
"pcsx_rearmed_show_bios_bootlogo",
{
"pcsx_rearmed_async_cd",
"CD Access Method (Restart)",
- "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage.",
+ "Select method used to read data from content disk images. 'Synchronous' mimics original hardware. 'Asynchronous' can reduce stuttering on devices with slow storage. 'Precache' loads disk image into memory for faster access (CHD only).",
{
- { "sync", "Synchronous" },
- { "async", "Asynchronous" },
+ { "sync", "Synchronous" },
+ { "async", "Asynchronous" },
+ { "precache", "Precache" },
{ NULL, NULL},
},
"sync",