},
"disabled",
},
+ {
+ "pcsx_rearmed_gpu_slow_llists",
+ "(GPU) Slow linked list processing",
+ NULL,
+ "Slower but more accurate GPU linked list processing. Needed by only a few games like Vampire Hunter D. Should be autodetected in most cases.",
+ NULL,
+ "video",
+ {
+ { "auto", NULL },
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "auto",
+ },
#ifdef GPU_NEON
{
"pcsx_rearmed_neon_interlace_enable",
},
{
"pcsx_rearmed_neon_enhancement_enable",
- "(GPU) Enhanced Resolution (Slow)",
- "Enhanced Resolution (Slow)",
+ "(GPU) Enhanced Resolution",
+ "Enhanced Resolution",
"Render games that do not already run in high resolution video modes (480i, 512i) at twice the native internal resolution. Improves the fidelity of 3D models at the expense of increased performance requirements. 2D elements are generally unaffected by this setting.",
NULL,
"gpu_neon",
"pcsx_rearmed_neon_enhancement_no_main",
"(GPU) Enhanced Resolution Speed Hack",
"Enhanced Resolution Speed Hack",
- "Improves performance when 'Enhanced Resolution (Slow)' is enabled, but reduces compatibility and may cause rendering errors.",
+ "Improves performance when 'Enhanced Resolution' is enabled, but reduces compatibility and may cause rendering errors.",
NULL,
"gpu_neon",
{
},
"enabled",
},
+#if !defined(THREAD_ENABLED) && !defined(_WIN32) && !defined(NO_OS)
+ {
+ "pcsx_rearmed_spu_thread",
+ "Threaded SPU",
+ NULL,
+ "Emulates the PSX SPU on another CPU thread. May cause audio glitches in some games.",
+ NULL,
+ "audio",
+ {
+ { "disabled", NULL },
+ { "enabled", NULL },
+ { NULL, NULL },
+ },
+ "disabled",
+ },
+#endif // THREAD_ENABLED
{
"pcsx_rearmed_show_input_settings",
"Show Input Settings",