#define PLUGINS_DIR "/.pcsx/plugins/"
#define PLUGINS_CFG_DIR "/.pcsx/plugins/cfg/"
#define PCSX_DOT_DIR "/.pcsx/"
-#define BIOS_DIR "/.pcsx/bios/"
#define STATES_DIR "/.pcsx/sstates/"
#define CHEATS_DIR "/.pcsx/cheats/"
#define PATCHES_DIR "/.pcsx/patches/"
+#define BIOS_DIR "/bios/"
extern char cfgfile_basename[MAXPATHLEN];
+extern int state_slot;
+void emu_set_default_config(void);
int get_state_filename(char *buf, int size, int i);
+int emu_check_state(int slot);
+int emu_save_state(int slot);
+int emu_load_state(int slot);
+
+void set_cd_image(const char *fname);
extern unsigned long gpuDisp;
extern int ready_to_go;
+extern char hud_msg[64];
+extern int hud_new_msg;
+
+enum sched_action {
+ SACTION_NONE,
+ SACTION_ENTER_MENU,
+ SACTION_LOAD_STATE,
+ SACTION_SAVE_STATE,
+ SACTION_NEXT_SSLOT,
+ SACTION_PREV_SSLOT,
+ SACTION_TOGGLE_FSKIP,
+ SACTION_SCREENSHOT,
+ SACTION_VOLUME_UP,
+ SACTION_VOLUME_DOWN,
+ SACTION_MINIMIZE,
+ SACTION_GUN_TRIGGER = 16,
+ SACTION_GUN_A,
+ SACTION_GUN_B,
+ SACTION_GUN_TRIGGER2,
+};
+
+#define SACTION_GUN_MASK (0x0f << SACTION_GUN_TRIGGER)
+
+static inline void emu_set_action(enum sched_action action_)
+{
+ extern enum sched_action emu_action, emu_action_old;
+ extern int stop;
+
+ if (action_ == SACTION_NONE)
+ emu_action_old = 0;
+ else if (action_ != emu_action_old)
+ stop = 1;
+ emu_action = action_;
+}
+
#endif /* __LINUX_H__ */