switch (in_type_sel1) {
case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[0] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[0] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[0] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[0] = PSE_PAD_TYPE_NONE; break;
default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[1] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[1] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[1] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[1] = PSE_PAD_TYPE_NONE; break;
default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
+ CE_INTVAL_P(gpu_neon.enhancement_tex_adj),
CE_INTVAL_P(gpu_peopsgl.bDrawDither),
CE_INTVAL_P(gpu_peopsgl.iFilterType),
CE_INTVAL_P(gpu_peopsgl.iFrameTexType),
{ "Volume Up ", 1 << SACTION_VOLUME_UP },
{ "Volume Down ", 1 << SACTION_VOLUME_DOWN },
#endif
+ { "Analog toggle ", 1 << SACTION_ANALOG_TOGGLE },
{ NULL, 0 }
};
"Standard (SCPH-1080)",
"Analog (SCPH-1150)",
"GunCon",
+ "Konami Gun",
"None",
NULL
};
mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
mee_onoff_h ("Enhanced resolution", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced),
mee_onoff_h ("Enhanced res. speed hack", 0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack),
+ mee_onoff ("Enh. res. texture adjust", 0, pl_rearmed_cbs.gpu_neon.enhancement_tex_adj, 1),
mee_end,
};