CE_CONFIG_VAL(DisableStalls),
CE_CONFIG_VAL(Cpu),
CE_CONFIG_VAL(GpuListWalking),
+ CE_CONFIG_VAL(FractionalFramerate),
CE_CONFIG_VAL(PreciseExceptions),
CE_INTVAL(region),
CE_INTVAL_V(g_scaler, 3),
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
+ CE_INTVAL_P(gpu_neon.enhancement_tex_adj),
CE_INTVAL_P(gpu_peopsgl.bDrawDither),
CE_INTVAL_P(gpu_peopsgl.iFilterType),
CE_INTVAL_P(gpu_peopsgl.iFrameTexType),
{ "Volume Up ", 1 << SACTION_VOLUME_UP },
{ "Volume Down ", 1 << SACTION_VOLUME_DOWN },
#endif
+ { "Analog toggle ", 1 << SACTION_ANALOG_TOGGLE },
{ NULL, 0 }
};
for (;;)
{
if (saved_layer && last_vout_bpp == 16) {
- int top_x = max(0, -g_layer_x * last_vout_h / 800) + 1;
+ int top_x = max(0, -g_layer_x * last_vout_w / 800) + 1;
int top_y = max(0, -g_layer_y * last_vout_h / 480) + 1;
char text[128];
memcpy(pl_vout_buf, saved_layer, saved_layer_size);
mee_enum ("Enable interlace mode", 0, pl_rearmed_cbs.gpu_neon.allow_interlace, men_gpu_interlace),
mee_onoff_h ("Enhanced resolution", 0, pl_rearmed_cbs.gpu_neon.enhancement_enable, 1, h_gpu_neon_enhanced),
mee_onoff_h ("Enhanced res. speed hack", 0, pl_rearmed_cbs.gpu_neon.enhancement_no_main, 1, h_gpu_neon_enhanced_hack),
+ mee_onoff ("Enh. res. texture adjust", 0, pl_rearmed_cbs.gpu_neon.enhancement_tex_adj, 1),
mee_end,
};
return 0;
}
-static const char *men_gpul[] = { "Auto", "Off", "On", NULL };
+static const char *men_autooo[] = { "Auto", "Off", "On", NULL };
static const char h_cfg_cpul[] = "Shows CPU usage in %";
static const char h_cfg_spu[] = "Shows active SPU channels\n"
"and exceptions (slow, interpreter only, keep off)";
static const char h_cfg_gpul[] = "Try enabling this if the game misses some graphics\n"
"causes a performance hit";
+static const char h_cfg_ffps[] = "Instead of 50/60fps for PAL/NTSC use ~49.75/59.81\n"
+ "Closer to real hw but doesn't match modern displays.";
static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFAULT_PSX_CLOCK_S "\n"
"(adjust this if the game is too slow/too fast/hangs)";
-enum { AMO_XA, AMO_CDDA, AMO_IC, AMO_BP, AMO_CPU, AMO_GPUL };
+enum { AMO_XA, AMO_CDDA, AMO_IC, AMO_BP, AMO_CPU, AMO_GPUL, AMO_FFPS };
static menu_entry e_menu_adv_options[] =
{
mee_onoff_h ("Disable CD Audio", 0, menu_iopts[AMO_CDDA], 1, h_cfg_cdda),
mee_onoff_h ("ICache emulation", 0, menu_iopts[AMO_IC], 1, h_cfg_icache),
mee_onoff_h ("BP exception emulation", 0, menu_iopts[AMO_BP], 1, h_cfg_exc),
- mee_enum_h ("GPU l-list slow walking",0, menu_iopts[AMO_GPUL], men_gpul, h_cfg_gpul),
+ mee_enum_h ("GPU l-list slow walking",0, menu_iopts[AMO_GPUL], men_autooo, h_cfg_gpul),
+ mee_enum_h ("Fractional framerate", 0, menu_iopts[AMO_FFPS], men_autooo, h_cfg_ffps),
#if !defined(DRC_DISABLE) || defined(LIGHTREC)
mee_onoff_h ("Disable dynarec (slow!)",0, menu_iopts[AMO_CPU], 1, h_cfg_nodrc),
#endif
for (i = 0; i < ARRAY_SIZE(opts); i++)
*opts[i].mopt = *opts[i].opt;
menu_iopts[AMO_GPUL] = Config.GpuListWalking + 1;
+ menu_iopts[AMO_FFPS] = Config.FractionalFramerate + 1;
me_loop(e_menu_adv_options, &sel);
for (i = 0; i < ARRAY_SIZE(opts); i++)
*opts[i].opt = *opts[i].mopt;
Config.GpuListWalking = menu_iopts[AMO_GPUL] - 1;
+ Config.FractionalFramerate = menu_iopts[AMO_FFPS] - 1;
return 0;
}