#include "../libpcsxcore/cdriso.h"
#include "../libpcsxcore/cheat.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
-#include "../plugins/dfinput/externals.h"
#include "../plugins/dfsound/spu_config.h"
#include "psemu_plugin_defs.h"
#include "arm_features.h"
switch (in_type_sel1) {
case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
+ case 3: in_type[0] = PSE_PAD_TYPE_NONE; break;
default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
+ case 3: in_type[1] = PSE_PAD_TYPE_NONE; break;
default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
static void keys_load_all(const char *cfg);
-static int menu_load_config(int is_game)
+int menu_load_config(int is_game)
{
char cfgfile[MAXPATHLEN];
int i, ret = -1;
"Standard (SCPH-1080)",
"Analog (SCPH-1150)",
"GunCon",
+ "None",
NULL
};
static const char h_nub_btns[] = "Experimental, keep this OFF if unsure. Select rescan after change.";
if (ret)
fprintf(stderr, "Warning: GPU_open returned %d\n", ret);
}
-
- dfinput_activate();
}
void menu_update_msg(const char *msg)