/*
- * (C) Gražvydas "notaz" Ignotas, 2010-2013
+ * (C) Gražvydas "notaz" Ignotas, 2010-2015
*
* This work is licensed under the terms of any of these licenses
* (at your option):
#include "../libpcsxcore/cheat.h"
#include "../libpcsxcore/new_dynarec/new_dynarec.h"
#include "../plugins/dfinput/externals.h"
+#include "../plugins/dfsound/spu_config.h"
#include "psemu_plugin_defs.h"
+#include "arm_features.h"
#include "revision.h"
#define REARMED_BIRTHDAY_TIME 1293306830 /* 25 Dec 2010 */
MA_OPT_SAVECFG,
MA_OPT_SAVECFG_GAME,
MA_OPT_CPU_CLOCKS,
+ MA_OPT_SPU_THREAD,
MA_OPT_DISP_OPTS,
MA_OPT_VARSCALER,
MA_OPT_VARSCALER_C,
MA_OPT_SWFILTER,
MA_OPT_GAMMA,
MA_OPT_VOUT_MODE,
+ MA_OPT_SCANLINES,
+ MA_OPT_SCANLINE_LEVEL,
} menu_id;
static int last_vout_w, last_vout_h, last_vout_bpp;
static char last_selected_fname[MAXPATHLEN];
static int config_save_counter, region, in_type_sel1, in_type_sel2;
static int psx_clock;
-static int memcard1_sel, memcard2_sel;
+static int memcard1_sel = -1, memcard2_sel = -1;
+extern int g_autostateld_opt;
int g_opts, g_scaler, g_gamma = 100;
+int scanlines, scanline_level = 20;
int soft_scaling, analog_deadzone; // for Caanoo
int soft_filter;
-#ifdef __ARM_ARCH_7A__
-#define DEFAULT_PSX_CLOCK 57
+#ifndef HAVE_PRE_ARMV7
+#define DEFAULT_PSX_CLOCK (10000 / CYCLE_MULT_DEFAULT)
#define DEFAULT_PSX_CLOCK_S "57"
#else
#define DEFAULT_PSX_CLOCK 50
#define DEFAULT_PSX_CLOCK_S "50"
#endif
-// sound plugin
-extern int iUseReverb;
-extern int iUseInterpolation;
-extern int iXAPitch;
-extern int iVolume;
-
static const char *bioses[24];
static const char *gpu_plugins[16];
static const char *spu_plugins[16];
struct stat64 statf;
FILE *f;
+ if (count <= 1)
+ return count;
+
for (i = 1; i < count; i++) {
if (namelist[i] == NULL || namelist[i]->d_type == DT_DIR)
continue;
allow_abs_only_old = in_evdev_allow_abs_only;
}
- iVolume = 768 + 128 * volume_boost;
+ spu_config.iVolume = 768 + 128 * volume_boost;
pl_rearmed_cbs.frameskip = frameskip - 1;
pl_timing_prepare(Config.PsxType);
}
analog_deadzone = 50;
soft_scaling = 1;
soft_filter = 0;
+ scanlines = 0;
+ scanline_level = 20;
plat_target.vout_fullscreen = 0;
psx_clock = DEFAULT_PSX_CLOCK;
CE_CONFIG_VAL(SpuIrq),
CE_CONFIG_VAL(RCntFix),
CE_CONFIG_VAL(VSyncWA),
+ CE_CONFIG_VAL(icache_emulation),
+ CE_CONFIG_VAL(DisableStalls),
CE_CONFIG_VAL(Cpu),
CE_INTVAL(region),
- CE_INTVAL_V(g_scaler, 2),
+ CE_INTVAL_V(g_scaler, 3),
CE_INTVAL(g_gamma),
CE_INTVAL(g_layer_x),
CE_INTVAL(g_layer_y),
CE_INTVAL(g_layer_w),
CE_INTVAL(g_layer_h),
CE_INTVAL(soft_filter),
+ CE_INTVAL(scanlines),
+ CE_INTVAL(scanline_level),
CE_INTVAL(plat_target.vout_method),
CE_INTVAL(plat_target.hwfilter),
CE_INTVAL(plat_target.vout_fullscreen),
CE_INTVAL(in_type_sel1),
CE_INTVAL(in_type_sel2),
CE_INTVAL(analog_deadzone),
+ CE_INTVAL(memcard1_sel),
+ CE_INTVAL(memcard2_sel),
+ CE_INTVAL(g_autostateld_opt),
CE_INTVAL_N("adev0_is_nublike", in_adev_is_nublike[0]),
CE_INTVAL_N("adev1_is_nublike", in_adev_is_nublike[1]),
CE_INTVAL_V(frameskip, 3),
CE_INTVAL_P(gpu_unai.abe_hack),
CE_INTVAL_P(gpu_unai.no_light),
CE_INTVAL_P(gpu_unai.no_blend),
+ CE_INTVAL_P(gpu_senquack.ilace_force),
+ CE_INTVAL_P(gpu_senquack.pixel_skip),
+ CE_INTVAL_P(gpu_senquack.lighting),
+ CE_INTVAL_P(gpu_senquack.fast_lighting),
+ CE_INTVAL_P(gpu_senquack.blending),
+ CE_INTVAL_P(gpu_senquack.dithering),
+ CE_INTVAL_P(gpu_senquack.scale_hires),
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
CE_INTVAL_P(gpu_peopsgl.iVRamSize),
CE_INTVAL_P(gpu_peopsgl.iTexGarbageCollection),
CE_INTVAL_P(gpu_peopsgl.dwActFixes),
- CE_INTVAL_V(iUseReverb, 3),
- CE_INTVAL_V(iXAPitch, 3),
- CE_INTVAL_V(iUseInterpolation, 3),
+ CE_INTVAL(spu_config.iUseReverb),
+ CE_INTVAL(spu_config.iXAPitch),
+ CE_INTVAL(spu_config.iUseInterpolation),
+ CE_INTVAL(spu_config.iTempo),
+ CE_INTVAL(spu_config.iUseThread),
CE_INTVAL(config_save_counter),
CE_INTVAL(in_evdev_allow_abs_only),
CE_INTVAL(volume_boost),
if (strcmp(Config.Spu, spu_plugins[i]) == 0)
{ spu_plugsel = i; break; }
+ // memcard selections
+ char mcd1_old[sizeof(Config.Mcd1)];
+ char mcd2_old[sizeof(Config.Mcd2)];
+ strcpy(mcd1_old, Config.Mcd1);
+ strcpy(mcd2_old, Config.Mcd2);
+
+ if ((unsigned int)memcard1_sel < ARRAY_SIZE(memcards)) {
+ if (memcard1_sel == 0)
+ strcpy(Config.Mcd1, "none");
+ else if (memcards[memcard1_sel] != NULL)
+ snprintf(Config.Mcd1, sizeof(Config.Mcd1), ".%s%s",
+ MEMCARD_DIR, memcards[memcard1_sel]);
+ }
+ if ((unsigned int)memcard2_sel < ARRAY_SIZE(memcards)) {
+ if (memcard2_sel == 0)
+ strcpy(Config.Mcd2, "none");
+ else if (memcards[memcard2_sel] != NULL)
+ snprintf(Config.Mcd2, sizeof(Config.Mcd2), ".%s%s",
+ MEMCARD_DIR, memcards[memcard2_sel]);
+ }
+ if (strcmp(mcd1_old, Config.Mcd1) || strcmp(mcd2_old, Config.Mcd2))
+ LoadMcds(Config.Mcd1, Config.Mcd2);
+
return ret;
}
static const char *filter_exts[] = {
"bin", "img", "mdf", "iso", "cue", "z",
+ #ifdef HAVE_CHD
+ "chd",
+ #endif
"bz", "znx", "pbp", "cbn", NULL
};
static void draw_savestate_bg(int slot);
#define MENU_ALIGN_LEFT
-#ifdef __ARM_ARCH_7A__ // assume hires device
+#ifndef HAVE_PRE_ARMV7 // assume hires device
#define MENU_X2 1
#else
#define MENU_X2 0
// darken this so that menu text is visible
if (g_menuscreen_w - w < 320)
- menu_darken_bg(d, d, w * 2, 0);
+ menu_darken_bg(d, d, w, 0);
}
out:
{ "Toggle Frameskip ", 1 << SACTION_TOGGLE_FSKIP },
{ "Take Screenshot ", 1 << SACTION_SCREENSHOT },
{ "Show/Hide FPS ", 1 << SACTION_TOGGLE_FPS },
-#ifdef __ARM_ARCH_7A__
+#ifndef HAVE_PRE_ARMV7
{ "Switch Renderer ", 1 << SACTION_SWITCH_DISPMODE },
#endif
{ "Fast Forward ", 1 << SACTION_FAST_FORWARD },
len = size - 1;
strncpy(d, s, len);
d[len] = 0;
-
- mystrip(d);
}
static void keys_write_all(FILE *f)
while (p != NULL && (p = strstr(p, "binddev = ")) != NULL) {
p += 10;
+ // don't strip 'dev' because there are weird devices
+ // with names with space at the end
get_line(dev, sizeof(dev), p);
+
dev_id = in_config_parse_dev(dev);
if (dev_id < 0) {
printf("input: can't handle dev: %s\n", dev);
// ------------ gfx options menu ------------
-static const char *men_scaler[] = { "1x1", "scaled 4:3", "integer scaled 4:3", "fullscreen", "custom", NULL };
+static const char *men_scaler[] = {
+ "1x1", "integer scaled 2x", "scaled 4:3", "integer scaled 4:3", "fullscreen", "custom", NULL
+};
static const char *men_soft_filter[] = { "None",
#ifdef __ARM_NEON__
"scale2x", "eagle2x",
#endif
NULL };
static const char *men_dummy[] = { NULL };
+static const char h_scaler[] = "int. 2x - scales w. or h. 2x if it fits on screen\n"
+ "int. 4:3 - uses integer if possible, else fractional";
static const char h_cscaler[] = "Displays the scaler layer, you can resize it\n"
"using d-pad or move it using R+d-pad";
-static const char h_overlay[] = "Overlay provides hardware accelerated scaling";
static const char h_soft_filter[] = "Works only if game uses low resolution modes";
static const char h_gamma[] = "Gamma/brightness adjustment (default 100)";
+#ifdef __ARM_NEON__
+static const char h_scanline_l[] = "Scanline brightness, 0-100%";
+#endif
static int menu_loop_cscaler(int id, int keys)
{
static menu_entry e_menu_gfx_options[] =
{
- mee_enum ("Scaler", MA_OPT_VARSCALER, g_scaler, men_scaler),
+ mee_enum_h ("Scaler", MA_OPT_VARSCALER, g_scaler, men_scaler, h_scaler),
mee_enum ("Video output mode", MA_OPT_VOUT_MODE, plat_target.vout_method, men_dummy),
mee_onoff ("Software Scaling", MA_OPT_SCALER2, soft_scaling, 1),
mee_enum ("Hardware Filter", MA_OPT_HWFILTER, plat_target.hwfilter, men_dummy),
mee_enum_h ("Software Filter", MA_OPT_SWFILTER, soft_filter, men_soft_filter, h_soft_filter),
+#ifdef __ARM_NEON__
+ mee_onoff ("Scanlines", MA_OPT_SCANLINES, scanlines, 1),
+ mee_range_h ("Scanline brightness", MA_OPT_SCANLINE_LEVEL, scanline_level, 0, 100, h_scanline_l),
+#endif
mee_range_h ("Gamma adjustment", MA_OPT_GAMMA, g_gamma, 1, 200, h_gamma),
// mee_onoff ("Vsync", 0, vsync, 1),
mee_cust_h ("Setup custom scaler", MA_OPT_VARSCALER_C, menu_loop_cscaler, NULL, h_cscaler),
return 0;
}
+static menu_entry e_menu_plugin_gpu_senquack[] =
+{
+ mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_senquack.ilace_force, 1),
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_senquack.dithering, 1),
+ mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_senquack.lighting, 1),
+ mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_senquack.fast_lighting, 1),
+ mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_senquack.blending, 1),
+ mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_senquack.pixel_skip, 1),
+ mee_end,
+};
+
+static int menu_loop_plugin_gpu_senquack(int id, int keys)
+{
+ int sel = 0;
+ me_loop(e_menu_plugin_gpu_senquack, &sel);
+ return 0;
+}
+
+
static const char *men_gpu_dithering[] = { "None", "Game dependant", "Always", NULL };
//static const char h_gpu_0[] = "Needed for Chrono Cross";
static const char h_gpu_1[] = "Capcom fighting games";
static const char *men_spu_interp[] = { "None", "Simple", "Gaussian", "Cubic", NULL };
static const char h_spu_volboost[] = "Large values cause distortion";
+static const char h_spu_tempo[] = "Slows down audio if emu is too slow\n"
+ "This is inaccurate and breaks games";
static menu_entry e_menu_plugin_spu[] =
{
mee_range_h ("Volume boost", 0, volume_boost, -5, 30, h_spu_volboost),
- mee_onoff ("Reverb", 0, iUseReverb, 2),
- mee_enum ("Interpolation", 0, iUseInterpolation, men_spu_interp),
- mee_onoff ("Adjust XA pitch", 0, iXAPitch, 1),
+ mee_onoff ("Reverb", 0, spu_config.iUseReverb, 1),
+ mee_enum ("Interpolation", 0, spu_config.iUseInterpolation, men_spu_interp),
+ mee_onoff ("Adjust XA pitch", 0, spu_config.iXAPitch, 1),
+ mee_onoff_h ("Adjust tempo", 0, spu_config.iTempo, 1, h_spu_tempo),
mee_end,
};
#endif
"gpu_peops is Pete's soft GPU, slow but accurate\n"
"gpu_unai is GPU from PCSX4ALL, fast but glitchy\n"
+ "gpu_senquack is more accurate but slower\n"
"gpu_gles Pete's hw GPU, uses 3D chip but is glitchy\n"
"must save config and reload the game if changed";
static const char h_plugin_spu[] = "spunull effectively disables sound\n"
static const char h_gpu_peops[] = "Configure P.E.Op.S. SoftGL Driver V1.17";
static const char h_gpu_peopsgl[]= "Configure P.E.Op.S. MesaGL Driver V1.78";
static const char h_gpu_unai[] = "Configure Unai/PCSX4ALL Team GPU plugin";
+static const char h_gpu_senquack[] = "Configure Unai/PCSX4ALL Senquack plugin";
static const char h_spu[] = "Configure built-in P.E.Op.S. Sound Driver V1.7";
static menu_entry e_menu_plugin_options[] =
#endif
mee_handler_h ("Configure gpu_peops plugin", menu_loop_plugin_gpu_peops, h_gpu_peops),
mee_handler_h ("Configure gpu_unai GPU plugin", menu_loop_plugin_gpu_unai, h_gpu_unai),
+ mee_handler_h ("Configure gpu_senquack GPU plugin", menu_loop_plugin_gpu_senquack, h_gpu_senquack),
mee_handler_h ("Configure gpu_gles GPU plugin", menu_loop_plugin_gpu_peopsgl, h_gpu_peopsgl),
mee_handler_h ("Configure built-in SPU plugin", menu_loop_plugin_spu, h_spu),
mee_end,
// ------------ adv options menu ------------
+#ifndef DRC_DISABLE
static const char h_cfg_psxclk[] = "Over/under-clock the PSX, default is " DEFAULT_PSX_CLOCK_S "\n"
"(lower value - less work for the emu, may be faster)";
+static const char h_cfg_noch[] = "Disables game-specific compatibility hacks";
static const char h_cfg_nosmc[] = "Will cause crashes when loading, break memcards";
static const char h_cfg_gteunn[] = "May cause graphical glitches";
static const char h_cfg_gteflgs[] = "Will cause graphical glitches";
+#endif
+static const char h_cfg_stalls[] = "Will cause some games to run too fast";
static menu_entry e_menu_speed_hacks[] =
{
+#ifndef DRC_DISABLE
mee_range_h ("PSX CPU clock, %%", 0, psx_clock, 1, 500, h_cfg_psxclk),
+ mee_onoff_h ("Disable compat hacks", 0, new_dynarec_hacks, NDHACK_NO_COMPAT_HACKS, h_cfg_noch),
mee_onoff_h ("Disable SMC checks", 0, new_dynarec_hacks, NDHACK_NO_SMC_CHECK, h_cfg_nosmc),
mee_onoff_h ("Assume GTE regs unneeded", 0, new_dynarec_hacks, NDHACK_GTE_UNNEEDED, h_cfg_gteunn),
mee_onoff_h ("Disable GTE flags", 0, new_dynarec_hacks, NDHACK_GTE_NO_FLAGS, h_cfg_gteflgs),
+#endif
+ mee_onoff_h ("Disable CPU/GTE stalls", 0, Config.DisableStalls, 1, h_cfg_stalls),
mee_end,
};
static const char h_cfg_xa[] = "Disables XA sound, which can sometimes improve performance";
static const char h_cfg_cdda[] = "Disable CD Audio for a performance boost\n"
"(proper .cue/.bin dump is needed otherwise)";
-static const char h_cfg_sio[] = "You should not need this, breaks games";
+//static const char h_cfg_sio[] = "You should not need this, breaks games";
static const char h_cfg_spuirq[] = "Compatibility tweak; should be left off";
-static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
- "(timing hack, breaks other games)";
static const char h_cfg_rcnt2[] = "InuYasha Sengoku Battle Fix\n"
"(timing hack, breaks other games)";
+#ifdef DRC_DISABLE
+static const char h_cfg_rcnt1[] = "Parasite Eve 2, Vandal Hearts 1/2 Fix\n"
+ "(timing hack, breaks other games)";
+#else
static const char h_cfg_nodrc[] = "Disable dynamic recompiler and use interpreter\n"
"Might be useful to overcome some dynarec bugs";
-static const char h_cfg_shacks[] = "Breaks games but may give better performance\n"
- "must reload game for any change to take effect";
+#endif
+static const char h_cfg_shacks[] = "Breaks games but may give better performance";
+static const char h_cfg_icache[] = "Support F1 games (only when dynarec is off)";
static menu_entry e_menu_adv_options[] =
{
mee_onoff_h ("Disable CD Audio", 0, Config.Cdda, 1, h_cfg_cdda),
//mee_onoff_h ("SIO IRQ Always Enabled", 0, Config.Sio, 1, h_cfg_sio),
mee_onoff_h ("SPU IRQ Always Enabled", 0, Config.SpuIrq, 1, h_cfg_spuirq),
- //mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
+ mee_onoff_h ("ICache emulation", 0, Config.icache_emulation, 1, h_cfg_icache),
+#ifdef DRC_DISABLE
+ mee_onoff_h ("Rootcounter hack", 0, Config.RCntFix, 1, h_cfg_rcnt1),
+#endif
mee_onoff_h ("Rootcounter hack 2", 0, Config.VSyncWA, 1, h_cfg_rcnt2),
+#ifndef DRC_DISABLE
mee_onoff_h ("Disable dynarec (slow!)",0, Config.Cpu, 1, h_cfg_nodrc),
+#endif
mee_handler_h ("[Speed hacks]", menu_loop_speed_hacks, h_cfg_shacks),
mee_end,
};
mee_onoff ("Show FPS", 0, g_opts, OPT_SHOWFPS),
mee_enum ("Region", 0, region, men_region),
mee_range ("CPU clock", MA_OPT_CPU_CLOCKS, cpu_clock, 20, 5000),
+#ifdef C64X_DSP
+ mee_onoff ("Use C64x DSP for sound", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1),
+#else
+ mee_onoff ("Threaded SPU", MA_OPT_SPU_THREAD, spu_config.iUseThread, 1),
+#endif
mee_handler_id("[Display]", MA_OPT_DISP_OPTS, menu_loop_gfx_options),
mee_handler ("[BIOS/Plugins]", menu_loop_plugin_options),
mee_handler ("[Advanced]", menu_loop_adv_options),
static int menu_loop_options(int id, int keys)
{
static int sel = 0;
- int i;
- i = me_id2offset(e_menu_options, MA_OPT_CPU_CLOCKS);
- e_menu_options[i].enabled = cpu_clock_st > 0 ? 1 : 0;
+ me_enable(e_menu_options, MA_OPT_CPU_CLOCKS, cpu_clock_st > 0);
+ me_enable(e_menu_options, MA_OPT_SPU_THREAD, spu_config.iThreadAvail);
me_enable(e_menu_options, MA_OPT_SAVECFG_GAME, ready_to_go && CdromId[0]);
me_loop(e_menu_options, &sel);
"PCSX4ALL plugin by PCSX4ALL team\n"
" Chui, Franxis, Unai\n\n"
"integration, optimization and\n"
- " frontend (C) 2010-2012 notaz\n";
+ " frontend (C) 2010-2015 notaz\n";
static int reset_game(void)
{
static int run_cd_image(const char *fname)
{
+ int autoload_state = g_autostateld_opt;
+
ready_to_go = 0;
reload_plugins(fname);
emu_on_new_cd(1);
ready_to_go = 1;
+ if (autoload_state) {
+ unsigned int newest = 0;
+ int time, slot, newest_slot = -1;
+
+ for (slot = 0; slot < 10; slot++) {
+ if (emu_check_save_file(slot, &time)) {
+ if ((unsigned int)time > newest) {
+ newest = time;
+ newest_slot = slot;
+ }
+ }
+ }
+
+ if (newest_slot >= 0) {
+ lprintf("autoload slot %d\n", newest_slot);
+ emu_load_state(newest_slot);
+ }
+ else {
+ lprintf("no save to autoload.\n");
+ }
+ }
+
return 0;
}
me_enable(e_menu_gfx_options, MA_OPT_GAMMA,
plat_target.gamma_set != NULL);
-#ifndef __ARM_ARCH_7A__
+#ifdef HAVE_PRE_ARMV7
me_enable(e_menu_gfx_options, MA_OPT_SWFILTER, 0);
#endif
me_enable(e_menu_gfx_options, MA_OPT_VARSCALER, MENU_SHOW_VARSCALER);
plat_video_menu_leave();
+ #ifndef DRC_DISABLE
psxCpu = (Config.Cpu == CPU_INTERPRETER) ? &psxInt : &psxRec;
+ #else
+ psxCpu = &psxInt;
+ #endif
if (psxCpu != prev_cpu) {
prev_cpu->Shutdown();
psxCpu->Init();
psxCpu->Reset();
}
+ psxCpu->ApplyConfig();
+
// core doesn't care about Config.Cdda changes,
// so handle them manually here
if (Config.Cdda)