Add a threaded renderer
[pcsx_rearmed.git] / frontend / menu.c
index 47523b2..bd56cf4 100644 (file)
@@ -420,6 +420,7 @@ static const struct {
        CE_INTVAL_N("adev0_is_nublike", in_adev_is_nublike[0]),
        CE_INTVAL_N("adev1_is_nublike", in_adev_is_nublike[1]),
        CE_INTVAL_V(frameskip, 3),
+       CE_INTVAL_P(thread_rendering),
        CE_INTVAL_P(gpu_peops.iUseDither),
        CE_INTVAL_P(gpu_peops.dwActFixes),
        CE_INTVAL_P(gpu_unai.ilace_force),
@@ -432,6 +433,7 @@ static const struct {
        CE_INTVAL_P(gpu_unai.abe_hack),
        CE_INTVAL_P(gpu_unai.no_light),
        CE_INTVAL_P(gpu_unai.no_blend),
+       CE_INTVAL_P(gpu_unai.scale_hires),
        CE_INTVAL_P(gpu_neon.allow_interlace),
        CE_INTVAL_P(gpu_neon.enhancement_enable),
        CE_INTVAL_P(gpu_neon.enhancement_no_main),
@@ -818,7 +820,7 @@ static void draw_savestate_bg(int slot)
 
                // darken this so that menu text is visible
                if (g_menuscreen_w - w < 320)
-                       menu_darken_bg(d, d, w * 2, 0);
+                       menu_darken_bg(d, d, w, 0);
        }
 
 out: