cycle_multiplier = 10000 / psx_clock;
switch (in_type_sel1) {
- case 1: in_type1 = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type1 = PSE_PAD_TYPE_NEGCON; break;
- default: in_type1 = PSE_PAD_TYPE_STANDARD;
+ case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
+ case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
+ default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
- case 1: in_type2 = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type2 = PSE_PAD_TYPE_NEGCON; break;
- default: in_type2 = PSE_PAD_TYPE_STANDARD;
+ case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
+ case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
+ default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
in_probe();
CE_INTVAL_N("adev0_is_nublike", in_adev_is_nublike[0]),
CE_INTVAL_N("adev1_is_nublike", in_adev_is_nublike[1]),
CE_INTVAL_V(frameskip, 3),
+ CE_INTVAL_P(thread_rendering),
CE_INTVAL_P(gpu_peops.iUseDither),
CE_INTVAL_P(gpu_peops.dwActFixes),
+ CE_INTVAL_P(gpu_unai.ilace_force),
+ CE_INTVAL_P(gpu_unai.pixel_skip),
+ CE_INTVAL_P(gpu_unai.lighting),
+ CE_INTVAL_P(gpu_unai.fast_lighting),
+ CE_INTVAL_P(gpu_unai.blending),
+ CE_INTVAL_P(gpu_unai.dithering),
CE_INTVAL_P(gpu_unai.lineskip),
CE_INTVAL_P(gpu_unai.abe_hack),
CE_INTVAL_P(gpu_unai.no_light),
CE_INTVAL_P(gpu_unai.no_blend),
+ CE_INTVAL_P(gpu_unai.scale_hires),
CE_INTVAL_P(gpu_neon.allow_interlace),
CE_INTVAL_P(gpu_neon.enhancement_enable),
CE_INTVAL_P(gpu_neon.enhancement_no_main),
CE_INTVAL_P(gpu_peopsgl.iTexGarbageCollection),
CE_INTVAL_P(gpu_peopsgl.dwActFixes),
CE_INTVAL(spu_config.iUseReverb),
+ CE_INTVAL(spu_config.idiablofix),
CE_INTVAL(spu_config.iXAPitch),
CE_INTVAL(spu_config.iUseInterpolation),
CE_INTVAL(spu_config.iTempo),
// darken this so that menu text is visible
if (g_menuscreen_w - w < 320)
- menu_darken_bg(d, d, w * 2, 0);
+ menu_darken_bg(d, d, w, 0);
}
out:
static menu_entry e_menu_plugin_gpu_unai[] =
{
- mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1),
- mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1),
- mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1),
- mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1),
+ //mee_onoff ("Skip every 2nd line", 0, pl_rearmed_cbs.gpu_unai.lineskip, 1),
+ //mee_onoff ("Abe's Odyssey hack", 0, pl_rearmed_cbs.gpu_unai.abe_hack, 1),
+ //mee_onoff ("Disable lighting", 0, pl_rearmed_cbs.gpu_unai.no_light, 1),
+ //mee_onoff ("Disable blending", 0, pl_rearmed_cbs.gpu_unai.no_blend, 1),
+ mee_onoff ("Interlace", 0, pl_rearmed_cbs.gpu_unai.ilace_force, 1),
+ mee_onoff ("Dithering", 0, pl_rearmed_cbs.gpu_unai.dithering, 1),
+ mee_onoff ("Lighting", 0, pl_rearmed_cbs.gpu_unai.lighting, 1),
+ mee_onoff ("Fast lighting", 0, pl_rearmed_cbs.gpu_unai.fast_lighting, 1),
+ mee_onoff ("Blending", 0, pl_rearmed_cbs.gpu_unai.blending, 1),
+ mee_onoff ("Pixel skip", 0, pl_rearmed_cbs.gpu_unai.pixel_skip, 1),
mee_end,
};
mee_range_h ("Volume boost", 0, volume_boost, -5, 30, h_spu_volboost),
mee_onoff ("Reverb", 0, spu_config.iUseReverb, 1),
mee_enum ("Interpolation", 0, spu_config.iUseInterpolation, men_spu_interp),
+ mee_onoff ("Diablo Music fix", 0, spu_config.idiablofix, 1),
mee_onoff ("Adjust XA pitch", 0, spu_config.iXAPitch, 1),
mee_onoff_h ("Adjust tempo", 0, spu_config.iTempo, 1, h_spu_tempo),
mee_end,