switch (in_type_sel1) {
case 1: in_type[0] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[0] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[0] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[0] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[0] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[0] = PSE_PAD_TYPE_NONE; break;
default: in_type[0] = PSE_PAD_TYPE_STANDARD;
}
switch (in_type_sel2) {
case 1: in_type[1] = PSE_PAD_TYPE_ANALOGPAD; break;
- case 2: in_type[1] = PSE_PAD_TYPE_NEGCON; break;
- case 3: in_type[1] = PSE_PAD_TYPE_NONE; break;
+ case 2: in_type[1] = PSE_PAD_TYPE_GUNCON; break;
+ case 3: in_type[1] = PSE_PAD_TYPE_GUN; break;
+ case 4: in_type[1] = PSE_PAD_TYPE_NONE; break;
default: in_type[1] = PSE_PAD_TYPE_STANDARD;
}
if (in_evdev_allow_abs_only != allow_abs_only_old) {
{ "Volume Up ", 1 << SACTION_VOLUME_UP },
{ "Volume Down ", 1 << SACTION_VOLUME_DOWN },
#endif
+ { "Analog toggle ", 1 << SACTION_ANALOG_TOGGLE },
{ NULL, 0 }
};
"Standard (SCPH-1080)",
"Analog (SCPH-1150)",
"GunCon",
+ "Konami Gun",
"None",
NULL
};