memset(g_menuscreen_ptr, 0, 320*240 * psx_bpp/8);
g_menuscreen_ptr = fb_flip();
+ memset(g_menuscreen_ptr, 0, 320*240 * psx_bpp/8);
}
void *plat_prepare_screenshot(int *w, int *h, int *bpp)
}
fb_offset_y = 240/2 - h / 2;
- psx_offset_x = poff_w;
+ psx_offset_x = poff_w * psx_bpp/8 / 2;
psx_offset_y = poff_h;
psx_src_width = w;
psx_src_height = h;