extern long CALLBACK SPUshutdown(void);
extern long CALLBACK SPUclose(void);
extern void CALLBACK SPUwriteRegister(unsigned long, unsigned short, unsigned int);
-extern unsigned short CALLBACK SPUreadRegister(unsigned long);
+extern unsigned short CALLBACK SPUreadRegister(unsigned long, unsigned int);
extern void CALLBACK SPUwriteDMAMem(unsigned short *, int, unsigned int);
extern void CALLBACK SPUreadDMAMem(unsigned short *, int, unsigned int);
extern void CALLBACK SPUplayADPCMchannel(void *, unsigned int, int);
-extern void CALLBACK SPUregisterCallback(void (*cb)(void));
+extern void CALLBACK SPUregisterCallback(void (*cb)(int));
extern void CALLBACK SPUregisterScheduleCb(void (*cb)(unsigned int));
extern long CALLBACK SPUfreeze(unsigned int, void *, unsigned int);
extern void CALLBACK SPUasync(unsigned int, unsigned int);
pad->portMultitap = multitap1;
- if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON || in_type[pad_index] == PSE_PAD_TYPE_GUN)
{
pad->leftJoyX = in_analog_left[pad_index][0];
pad->leftJoyY = in_analog_left[pad_index][1];
pad->portMultitap = multitap2;
- if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON)
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGJOY || in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON || in_type[pad_index] == PSE_PAD_TYPE_GUNCON || in_type[pad_index] == PSE_PAD_TYPE_GUN)
{
pad->leftJoyX = in_analog_left[pad_index][0];
pad->leftJoyY = in_analog_left[pad_index][1];
extern uint32_t GPUreadStatus(void);
extern uint32_t GPUreadData(void);
extern void GPUreadDataMem(uint32_t *, int);
-extern long GPUdmaChain(uint32_t *,uint32_t);
+extern long GPUdmaChain(uint32_t *, uint32_t, uint32_t *);
extern void GPUupdateLace(void);
extern long GPUfreeze(uint32_t, void *);
extern void GPUvBlank(int, int);
pc_hook_func (GPU_updateLace, (void), (), PCNT_GPU)
pc_hook_func (SPU_writeRegister, (unsigned long a0, unsigned short a1, uint32_t a2), (a0, a1, a2), PCNT_SPU)
-pc_hook_func_ret(unsigned short,SPU_readRegister, (unsigned long a0), (a0), PCNT_SPU)
+pc_hook_func_ret(unsigned short,SPU_readRegister, (unsigned long a0, , unsigned int a1), (a0, a1), PCNT_SPU)
pc_hook_func (SPU_writeDMAMem, (unsigned short *a0, int a1, uint32_t a2), (a0, a1, a2), PCNT_SPU)
pc_hook_func (SPU_readDMAMem, (unsigned short *a0, int a1, uint32_t a2), (a0, a1, a2), PCNT_SPU)
pc_hook_func (SPU_playADPCMchannel, (void *a0, unsigned int a1, int a2), (a0, a1, a2), PCNT_SPU)