extern int CALLBACK SPUplayCDDAchannel(short *, int);
/* PAD */
-
-
-// Lecture du port de la playstation, etat des boutons lu à cette endroit !
-// Distribution des manettes en fonction du port. Si 2, une sur chacun des ports.
-// Si supérieur a deux on en connecte 4 sur port 1 et le reste sur port 2
-static long PADreadPort1(PadDataS *pad, int pad_index)
-{
- pad->controllerType = in_type[pad_index];
- pad->buttonStatus = ~in_keystate[pad_index];
- //pad->buttonStatus = ~in_keystate;
- if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON) {
- pad->leftJoyX = in_analog_left[pad_index][0];
- pad->leftJoyY = in_analog_left[pad_index][1];
- pad->rightJoyX = in_analog_right[pad_index][0];
- pad->rightJoyY = in_analog_right[pad_index][1];
- }
- return 0;
+static long PADreadPort1(PadDataS *pad) {
+ int pad_index = pad->requestPadIndex;
+ pad->controllerType = in_type[pad_index];
+ pad->buttonStatus = ~in_keystate[pad_index];
+ if (multitap1 == 1)
+ pad->portMultitap = 1;
+ else
+ pad->portMultitap = 0;
+
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+ {
+ pad->leftJoyX = in_analog_left[pad_index][0];
+ pad->leftJoyY = in_analog_left[pad_index][1];
+ pad->rightJoyX = in_analog_right[pad_index][0];
+ pad->rightJoyY = in_analog_right[pad_index][1];
+ }
+ return 0;
}
-static long PADreadPort2(PadDataS *pad)
-{
- pad->controllerType = in_type[4];
- pad->buttonStatus = ~in_keystate[4];
- //pad->buttonStatus = ~in_keystate >> 16;
- if (in_type[4] == PSE_PAD_TYPE_ANALOGPAD || in_type[4] == PSE_PAD_TYPE_NEGCON) {
- pad->leftJoyX = in_analog_left[4][0];
- pad->leftJoyY = in_analog_left[4][1];
- pad->rightJoyX = in_analog_right[4][0];
- pad->rightJoyY = in_analog_right[4][1];
- }
- return 0;
+static long PADreadPort2(PadDataS *pad) {
+ int pad_index = pad->requestPadIndex;
+
+ pad->controllerType = in_type[pad_index];
+ pad->buttonStatus = ~in_keystate[pad_index];
+ if (multitap2 == 1)
+ pad->portMultitap = 2;
+ else
+ pad->portMultitap = 0;
+
+ if (in_type[pad_index] == PSE_PAD_TYPE_ANALOGPAD || in_type[pad_index] == PSE_PAD_TYPE_NEGCON)
+ {
+ pad->leftJoyX = in_analog_left[pad_index][0];
+ pad->leftJoyY = in_analog_left[pad_index][1];
+ pad->rightJoyX = in_analog_right[pad_index][0];
+ pad->rightJoyY = in_analog_right[pad_index][1];
+ }
+ return 0;
}
/* GPU */